New District:
-bigger then the former
-somewhat driveable roads, plus you can't do loops like in the former version.
-objectives felt all over the place.
-the terrain is all over the place bridges that launch you to space, narrow roads, not interesting roads.
adding water and rivers and sewers to the map made it feel like its not district, District was known that there were no need for sea vehicles, and complicating the map even more in terms of balancing the water to each team. Water does not suit District at all.
-the former charlie bunker were place to other places idk why.
-bloated with assets, mostly bushes and trees that you can shoot through giving no cover at all, like instead of bloating the map with assets that has no collision you could place actually sensible covers.
It really feels like a mash up from other maps without being center based, but being heavily bloated with props and unnecessary assets.
-Offroading is not an option.
District lost it's characteristics, while keeping its theme that is foggy and rainy.
Bigger is sometimes less.
More in value is less in quality. And this map have been reworked to bingo both of the aforementioned parameters, the map is bloated with assets, and bigger then it should be, just to add tanks(why?) and Helicopter(Why???) for no reason.