Vilaskis Shalashev published an update to your project.
Message
• Namak changes between E and C.
• Big building on B now has destroyable floors
Assets Updated
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Assets Deleted
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Vilaskis Shalashev published an update to your project.
• Namak changes between E and C.
• Big building on B now has destroyable floors
18
5
MrOkiDoki published an update to your project.
•Squad list members do not update on Deploy screen UI fixed.
•Fixed a bug where bipod stops working if sight order is now mainsign even while not aiming.
•Ability to deploy bipod while leaning removed.
•Bullets transparency order fixed.
•Bullets scale fixed.
•Banding self & other player overlaping bug fixed.
•Ability to change squad names.
•Added ability to mute players
•Mags UI disappear after being revived bug fixed.
•After Connect / On Team change, base flags will be selected automaticly.
•Ability to copy players steamd if by holding shift + LMB on scoreboard name.
•Armors does not receive shadows bug fixed.
•Added ability to pick up c4 & claymores back.
•Ability to ADS RPG while in night vision fixed.
•Loadout screen tool item names are fixed.
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*•Fixed a bug where bipod stops working if sight order is not main sigth even while not aiming.
*•Bandaging self & other player overlaping bug fixed.
sorry its, kinda sleepy
MrOkiDoki published an update to your project.
•Fixed a bug where last selected point is being unselected after closing map.
10
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MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
•Added 30 seconds cool down for kicked players from squad to rejoin.
•Added abiliy to lock squads.
•Dead zones are fixed.
35
0
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Wakistan: Added more pines between USA base and B.
• FieldsFood UMP45
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Vilaskis Shalashev published an update to your project.
• Finaly Desert building was converted to new destruction system and old garbage was deleted
43
253
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
•Screen Fades out at end of game instead of instant change.
•End Of game screen UI aspect ratio aligment fixed.
•Server bugs out if player(s) does not vote anymap.
•Added a minor suppression
•MDX201 Fake glint deploy added.
•Locked squads are now visible in scoreboard.
•Player animations stops on distant players fixed.
•Game announcments will be hidden while player is ranking up.
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Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
• G36 has same recoil as SMG that was making this gun so OP
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Vilaskis Shalashev published an update to your project.
• Salhan bug fixes.
• Wakistan added background hills
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Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Azagor update and probably details render optimization
7
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MrOkiDoki published an update to your project.
•Unable to use gadgets after switching from gun fixed.
•CPU optimizations.
•Medics can see injured players now.
•Armors tweaked.
•Squad leaders and medics have more smokes
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2
Vilaskis Shalashev published an update to your project.
• Mutlu Islands map 2x2 km ready
• Easter eggs become atlased for optimization purpose.
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Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
The son of a bitch plugin path dependicies fixed, the mother fucker.
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MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
• clean up buildings lods for avoid spam error on District
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Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
• Fix log spam aboud LOD on Salhan,Namak,Wakistan
9
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Patreon versions for support USA and RUS team.
• SansySunset progress
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Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Huge optimization on projectiles (Raycasts 10x reduced and optimized particles).
Combining skin multithreaded and hugely preloaded (Optimized).
Optimization on weapon particles.
Binoculars added.
13
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Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Patreon USA Backpack was available to everyone - fixed
1
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MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Salhan changes: Added secret cave for USA side for attack from side.
• Azagor small changes.
• Now you will run a bit faster with M249.
• Changing in speed of light and standart armors. Light from 1.1 to 1. Standard from 1 to 0.95
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Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Networking Verifying Reliable Packages Logic Optimized
Client Networking is now single threaded instead of multithreaded.
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MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Canted models rework.
Snipers headshot 1 shot to kill in any case now.
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MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
• USA and RUS fit.
• Namak spawn on D temporal FIX.
• Count of grenades and light gadgets was down.
• SLedge Hammer not available to medic for now.
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Vilaskis Shalashev published an update to your project.
• ACR - added extended 45 ammo magazine for 666 kills
• Drum and extended magazines running speed rebalance, you should be run faster that before.
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Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Map Sandy Sunset was added to Map folder. Spawns of peoples and flags are ready.
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Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
A horrible reviving bug fixed (Optimization related)
Networking inherit class syncing feature added.
Vehicle Core networked.
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Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
• What about 4x4 km playground for ground vehicles? xD
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MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Sandy Sunset flag decrease to 5
• Eduardovo at stage.
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8
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Server restarting crash bug fix.
Vehicle Interpolation Fix
161
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Vilaskis Shalashev published an update to your project.
• Eduardovo preparing to playtest.
• Salhan small.
• added VIP and Patreon skins for ACR.
• added Patreon skin for AK-15
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Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Civilican vehicles was placed on Sandy Sunset and Eduardovo.
• UV of light was changed
15
8
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Assign velosity loss and sound bundle to all medium props and building elements
302
2
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• place vehicles.
• convert mesh collider to box collider for several props.
• optimization of corn and swamp grass LOD2
23
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Vilaskis Shalashev published an update to your project.
• GAZ_Tiger_Mobile blendfile
• Humvee_Mobile blendfile
15
0
MrOkiDoki published an update to your project.
•Chat does not show up when someone types fixed.
•Chat size default set to 14 from 12.
•Chat text font changed.
•Bipod UI was disabled fixed.
•Red dot fixed (it was too close to camera).
•Deploy menu loadout and customization text rects were oversized.
•Customization screen items label algiment was shifted. Fixed.
•Blood screen now supports 21:9 aspect ratio.
•L86A1 buffed.
•Turrets recoils lowered and remote turret 7M Image effect tuned down.
•Added M2 Browning Turrets ability to zoom.
•On death screen giving up made faster.
•Turret's shout sounds falloff set to linear from log.
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MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
•Now you damage all vehicles that is not in any base.
•Claymore detection fixed & claymores are not being triggered by friendlies anymore.
•Animations bug out fixed (Player models)
•Vehicle explosion light particle stays bug fixed.
•Magazine sounds added.
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Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
•Vaulting improved.
•Scoreboard does not addapt new screen resolution when screen dimentions changed fixed..
•Vehicle models smoothing fixed.
•Loadout screen attachment titles fixed.
•Friendly fire on vehicles removed.
•Rocket smokes were invisible in scopes fixed.
•Terrain Quality max value is now 400 instead of 200.
•Clan invite text field text was white changed to black.
•Now game gives a notification when player tries to change thier role while alive.
•Added an option to swap tactical - fast reloading tab orders in gameplay.
**Default reloading order changed. 1 tab is fast reload, 2 tab is tactical reload [CAN BE REVERTED BACK FROM -> Options -> Gameplay -> Enable Swap Reload]**
•M2 Browning player is not tiny bit more higher.
•Character animations bug out bug fixed.
•Sniper glints are now ignoring sun position. (Due it gives advantage to 1 team snipers)
•Bullet hitscans are now 50% smaller.
•Hit reg issue hopefully fixed.
•Gportal crash issue fixed
•Auto server finder was not checking game server version is fixed.
•Destroying objects with vehicle improved.
•Debris rendering and calculating moved to another core for better visibility and CPU usage.
•A rare debris rendering object dispose exception fixed.
•Magazine colliders are being culled by distance for better performance.
•Voice chat quality increased.
•Squad leader chat implemented.
•Voice chat bandwidth usage 200% improved.
•A bug with magazine collision error fixed.
•M2 Browning was not registered as actual weapon fixed.
MrOkiDoki published an update to your project.
•Locking squad was bugging on people who have no clan fixed.
•Vehicle smokes were invisible in scopes fixed.
•M1 Abrams WIP
42
4
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
• Make remote turrel control more dark.
• Split cabin of tank to separate blend file.
• Grass is now GPU Instansing
16
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Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Namak Metro and minor little changes on Sandy SUnset
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Vilaskis Shalashev published an update to your project.
• Eduardovo : flag E now have experimental wooden buildings that you can destroy fully.
• G36 recoil nerf.
• Po****N
36
0
MrOkiDoki published an update to your project.
•Claymores/Mines stands still after you die
•Turret shot sounds falloff changed.
•Mines does not trigger from friendly players anymore
•M1 abrams continue work.
•On start of server, a physics bug fixed.
MrOkiDoki published an update to your project.
@young vessel ^
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
•Turrets now starts from same direction you were facing when you get into it.
•End game player's animations plays smooth now.
•Mines trigger area increased.
•Added a tiny dot on center of screen while running to indicate where pinging.
•Give up was adding 1 more kill (removed it)
•Update rate of end of map increased from 1 hz to 10 hz.
•You can drag players while bandaging now.
•Added a fade in when spawned on UI
•Vehicle lights glitching fixed.
•Primary running animation end improved.
•Added seat priorities.
•Created new rig for blender.
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Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
•Notifications will be hidden if UI is disabled now.
•Added an option to disable the dot on center of screen in gameplay section.
•An animation bug fixed in player model related to running animation.
9
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
•Climbing improved a bit.
•Tanks networking progress.
6
0
MrOkiDoki published an update to your project.
•Marking while freelooking fixed
•Tanks network movement added.
6
0
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• HotLand experimental map for tank fight (if we can handle it...)
• Polish polygon map for future investment.
• Working on new type of wooden walls
44
10
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Tanks on Sandy Sunset and Eduardovo was added.
• Minor changes on maps and save progress
25
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
•Slow CPU's had 127 error. It has been fixed.
•Added a new layer on tank engine sounds.
•Muzzle flash improved.
•Added shell sounds inside tank after shell being launched.
•Tank muzzle rendering layer fixed.
•Tank turret network synchronization improved.
•Tank suspension height decreased.
•Tank AP - HE shell size fixed.
•Tank AP - HE velocity fixed.
•Tank physics [networking] velocity transfering while changing seats now properly working.
•Added new option (Render Distance)
•Fixed non first person player camera's far clip not being updated.
•Death counters are fixed.
•Tank AP - HE was not being registered as an actual projectile type.
•Corrected HE mesh model (it had same model as AP).
•Tank turret accuracy improved.
•AP - HE infantry ranges - damages fixed.
54
8
MrOkiDoki published an update to your project.
•Tank gunner keybinds moved to right top due overlapping with chat.
•Fixed tank spotter lagging while main turret turning.
•Tanks syncing position while synchronization from server fixed.
•Tanks dead object has an explosion now.
•Added zooming option to tank spotter.
•Proper reticle added to spotter.
52
0
Vilaskis Shalashev published an update to your project.
• HotLand Experimental 4x4 km map for 30 vs 30 tanks fight experience
3
0
(Last Weeek's)
•AP - HE infantry ranges - damages fixed.
•Tank gunner keybindings moved to right top due overlapping with chat.
•Fixed tank spotter lagging while main turret turning.
•Tanks syncing position while synchronization from server fixed.
•Tanks dead object has an explosion now.
•Added zooming option to tank spotter.
•Proper reticle added to spotter.
•Added an indicator on tank that barrel that shows barrel is too close to an obstacle that makes reticle inaccurate.
•Fixed player armors visible inside tank.
•Added new sounds for tank firings.
•Random dying while shooting in turret fixed.
•Added sounds effects when tank gets shot.
•Added artillery sound effects for incoming tank rounds.
(New)
•Seat priority fixed(was causing error on server)
•Tank turret shooting accuracy over networked improved.
•Tank turret close range indicator changes by distance
•Tanks close range indicator was not checking terrain.
•Tank turret added a second camera for further zooms to increase accuracy.
•Added 18x zooming to tank turrets.
•Tank muzzle particle smoke transparency increased.
MrOkiDoki published an update to your project.
•Camera render distance and AA was not being updated untill user presses apply on video setting fixed
•A bug on character customization fixed.
•FOV 120 suppport
•Added fov settings for invehicle fov.
12
0
MrOkiDoki published an update to your project.
•Added camera shake to ground player when tank shoots.
•Incoming tank rounds sound fix.
•Changed tank distant sounds.
•Tank shots distant sounds were not being played fix.
•Added camera shake while tank round passing by
•RPG sight improved.
•RPG projectile buffed.
•Camera stays rolled same rare cases fixed.
45
14
MrOkiDoki published an update to your project.
•Tank icons are now larger on the map.
•Added vehicle indicators to scoreboard.
•Gas Tiger non assault version 4th seat screen bug fixed
•7M remote turret buffed.
9
0
MrOkiDoki published an update to your project.
•Few optimizations on vehicles.
•Vehicles states are now being reset after picked from object pool
•Server side physics optimization.
•Explosions infantry detection imporoved.
•Server side optimization.
•Added roadkill.
•Vehicle passing thought players fixed.
55
0
MrOkiDoki published an update to your project.
•3D sounds are now considering the speed of the sound.
•Networked movement extremely improved(the sliding has been fixed).
•GasTigerMobile 5th and 6th seats now have weapons.
•Added dead zone to bases so players can not go thier opponent base.
42
0
MrOkiDoki published an update to your project.
•Added compass to tank spotter.
•Random dying while shooting fixed.
5
0
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
•3D sounds are now more directional (easier to understand the direction)
•Added compass to spotter.
•Added PLACEHOLDER explosions to AP - HE shell impacts.
•Buildigs runtime generated LOD2 Zfighting fixed.
•Buildigs runtime generated LOD2 negative scaled walls were culling wrong faces.
•Buildigs runtime generated LOD2 single faces were causing inaccurate lighting inside buildings (brigtness inside buildings far distance) fixed.
•Vehicle wheels are now culling based on screen not distance.
•Added vehicle only pings to spotter seat on tanks.
•Keybindings were not supporting controllers fixed.
•Unable to assign left mouse button in keybindings fixed.
38
1
MrOkiDoki published an update to your project.
•Added a notification for non engineers trying to enter tank driver/gunner
•M249 buff.
8
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
•Grenades and c4 infantry ranges nerfed.
•Desync teleporting is less harsh now.
•Bullets can damage vehicles again.
•Bullet rays size on environemnt decreased.
•Connection issues should be fixed.
•7M remote turret buffed.
•Spotter UI 21:9 support.
•Spotter markers clamping from center of distance decreased.
•Squad leader markver + vehicle icon on scoreboard was colliding.
•Spotters receives point from guneer kills now.
52
0
Vilaskis Shalashev published an update to your project.
• Namak have extra metro tunnels under map. From flag A to B.
• Save progress on DustyDew
16
0
MrOkiDoki published an update to your project.
•Unable to reconnect servers in rare cases fixed.
•Huge optimization on large amount of players.
•Tank shells ray size decreased.
•Improved network movement.
•Hit register issues fixed.
•Explosion against infantry improved. (detection)
•Fixed an issue where game sends all poolable objects to pool while unloading a level.
•An optimization issue with canted sights fixed.
•Fixed an huge issue with delayed networked objects (spawned networked objects that owner controlls until server takes its controll [C4,MedicKit etc]). [This is an issue that I have been trying to find for over 5 months]
42
0
Vilaskis Shalashev published an update to your project.
• Dusty Dew map integration.
• Converting few props from mesh to box collider
51
24
Vilaskis Shalashev published an update to your project.
• Plasing repair station on all vehicle maps bases
22
0
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Bug fixes on:
DustyDew. Sandy Sunset. Eduardovo
4
0
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• DustyDew fixing bugs on D
•T-90 dead model replacement to Liquid version
4
0
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Plasing water where are we need.
• More correct map zones on Salhan.
• Support heavy armor now have 200 HP instead of 150 HP
19
0
Vilaskis Shalashev published an update to your project.
• New USA and RUS camos for assault that unlocking at 50 LVL
77
4
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
• Database items for character customization major renaming of items
258
254
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Bug fix on DustyDew.
• Added new camos for RUS/USA Medic at level 50.
• Added new camos for RUS/USA Engineer at level 50.
• Added new camos for RUS Support at level 50.
230
104
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Floating object physics improvement.
Major bug fix where players stuck.
8
0
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• placing even more dead zones on Dusty Dew.
• Begin cycle of Wine Paradise map production
14
0
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
• Wine Paradise save progress.
• District fix bugs.
• Eduardovo revert water.
• Namak oof metro tweaks.
36
2
Vilaskis Shalashev published an update to your project.
I have to go, collab my progress Oki. Hope i will be back at time test
• Bug fixes and save progress on maps
36
4
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
• Save old terrain texture system before experiments
42
0
Vilaskis Shalashev published an update to your project.
• Experiment passed. Need to update all terrains in game now
22
2
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Depth blur and perspective changes on vehicle views.
10
0
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Adding APC to Sandy Sunset, Eduardovo, DUstyDew, Wakistan.
• Trying to fix Hotland
11
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Mutlu Islands and Wine Paradise save progress.
• Sandy Sunset fix USA base
26
11
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
•Flir is full fps (suppose to be 24 hz) fixed
•Spawning on vehicle - driver get's replaced if there are no seats available for spawner's role.
•Server now tells the reason why spawn has failed.
•Explosive bullet buffed againts infantry.
•Explosive bullet camera shake reduced 4 times.
•Brightness settins is now being disabled as soon as its is being disabled in image effects.
•Other player's movement improvment.
•Server compansates client's desyncs better on movement.
•Tank tracks bug out on spawn fixed.
•Non medics can revive down players now.
•Some performance improvments.
•Canted sights reticle visible thought main scopes fixed.
•20x scope fix.
•Scopes distortions fixed (some scopes had too much distortion) (Low res)
•Ability to pick magazines from ground added.
34
2
MrOkiDoki published an update to your project.
•Magazine pick on secondary fix.
UI indicates ammo inaccurate in magazines (right bottom) fix.
6
0
MrOkiDoki published an update to your project.
7M Remote Turret Ammo limitation added.
Browning Top Turret Ammo limitation added.
APC 30MM Turreet Ammo limitation added.
Added supplying vehicles (Only base)
24
0
MrOkiDoki published an update to your project.
•Possible fix to crashes on slow CPUs.
•Tanks now can fart some smoke to hide their asses.
23
2
Keep in mind that you have at start X up amount of magazine + amount of magazine from armor. Different armors contain different amount of magazines.
Light - 3 . Normal - 5. Heavy - 7.
So Assault rifles,sniper rifles , DMR and machineguns have 1 mag at start + additional magazines from armor.
SMG , Pistols have 2 mag at start + additional magazines from armor.```
MrOkiDoki published an update to your project.
•Tank tracks animation improved.
•Tanks network movement improved.
•Tanks wheel detection[ground] improved.
•Added ability to use canted sights, iron sights, top sights with night goggles.
•Turrets post processing transperncy issues fixed
•Side rail attachments (laser-flashlight etc)
•Night vision glitching out fixed.
•APC 30mm explosive shell environment damage buffed.
•Added compass UI and crosshair to driver and observer cabin seats.
•Added nearest teammate range to death screen.
•Vehicles clipping water randomly fixed.
•Player bugging out if player gets revived while being healed fixed.
•Added shader quality settings to video settings.
•Visual animation of players climbing high obstacles improved.
91
19
MrOkiDoki published an update to your project.
•Server waits 2x longer time get a response from client before kicking.
•Armors does not affect initial primary magazine bug fixed.
•APCs learned how to swim.
•Safe spawning system now includes waters.
18
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Added Fractal noise to VMP material.
Fix of some debris objects magenta materials.
21
0
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
•BTR-90 added for RU side.
•Fixed a bug with picking magazines from ground in serverside.
•VFX graph version downgrade from 7.4 to 7.2 due crashes.
33
34
MrOkiDoki published an update to your project.
•Cleanup old vehicle assets.
•New sitting animation.
•Pwc sea vehicle wip.
27
28
MrOkiDoki published an update to your project.
•Old sounds cleanup.
•New sounds for sea vehicles.
43
88
MrOkiDoki published an update to your project.
•Ammo box supply bonus added.
•Explosive ammo camera shake reduced 2x.
4
0
Vilaskis Shalashev published an update to your project.
• Place BTR82 to all maps where are is APC used.
• CHaracter resource small update
50
0
MrOkiDoki published an update to your project.
•BTR90 renamed BTR82
•JetSki finished till drivable state.
46
20
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
VFX fix + safe zones split + BTR90 cleanup (had duplicate some reason)
44
8
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Added extra safezones to map.
• L86A1 was added drum mag with 60 rounds
118
8
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Deterministic map baking (no random)
Grass collision.
Wind for grass.
33
2
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Foliage sound detection bound fix.
Footsteps now quiter.
28
2
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• grass and tree content resorting for workflow optimization
84
96
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Grass shader lowest optimization
All maps transforms fix.
16
3
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Eduardovo, Mutlu Islands, Namak, Sandy sunset update
13
0
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Accurate LOD calculations.
Optimization of map baking runtime.
45
3
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• just note that progress was not saved. will try to recover it from old updates
11
0
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
• Quick bug fixes on Namak, Dusty Dew, Eduardovo, Mutlu Islands.
• New players will get by default heavy ammo kit for support class instead of Sledge Hammer.
• L86A1 and M249 request 111 kills to unlock bipod instead of 670
• Pistols unlock attachments rebalance. Now unlock attachments for pistols will be faster.
17
0
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Updates on Mutlu Islands and Namak.
• Update of trees and added LOD to grass
23
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
• Cran ladder update.
• Wine Paradise progress save
12
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Multithreaded player tranforms and bones update.
Custom LOD for players.
Optimized tick for player roots.
Third person animations / sounds optimization.
Tons of bug fix that I did not note xD
Bolt action nerf a bit.
Claymore explosion nerf.
Removed ability to climb while dragging.
Ropes synchornization fix.
UI frame update in one update.
Muzzle flashes, particle stream vertex buffers fixed.
Unity Jobs system update.
Night vision on turrets fix.
Weapon handling optimization.
Keybinding simulation optimization.
Tons of more stuff that I can't remember now. Just download it xD
111
4
Vilaskis Shalashev published an update to your project.
• District, Mutlu Islands, Namak, Salhan update
• Fix RUS_Camo09_VIP_01_Armor was not visible
387
314
Vilaskis Shalashev published an update to your project.
• Namak exploits fix and some not correct leaks in borders
1
0
Vilaskis Shalashev published an update to your project.
• Azagor, Salhan update.
• Wine Paradise preparing to release
68
25
MrOkiDoki published an update to your project.
Network LODs fixed.
Vehicle LODs optimized.
Network steam update stream optimized and compressed 2x.
99
1
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Server and client rewrite, fix of memory leaks. More stable.
13
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Wineparadise small fixes and grip nerf and truck colliders change.
14
0
MrOkiDoki published an update to your project.
Fall damage on vehicles fix + Wineparadise F spawn positions fix.
2
1
Vilaskis Shalashev published an update to your project.
• Upscale atlas from 2k to 8k for gun texture.
• Camo Mutlicam now unlock at 1250 kills instead of 2000 kills.
• Camo Urban now unlock at 1500 kills instead of 4000 kills.
• Added new camo HoneyDesert to all guns that unlocking at 2000 Kills
86
6
Vilaskis Shalashev published an update to your project.
• Adapt UV of attachemnts to new texture layout
54
6
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Assets cleanup.
Memory usage optimization.
Grass lod generation fix.
Red truck fix.
M9 fix.
Spectator fix.
515
257
MrOkiDoki published an update to your project.
Loading screen volume fix.
Destrucation bricks, negative collider size fix.
9
12
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
• Fix compression of gun texture.
• M4A1 added new skins
31
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Assign destruction to Metal,Wood,Bunker,Concrete buildings and big structures liek cranes and dam with bunkers
63
2
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
AK15 - SCAR nerf + LOG on missing destroyed version of building.
4
0
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Camera and distance based destruction object physics.
2
0
MrOkiDoki published an update to your project.
Drone sounds bugging fixed.
Building collapsing extreme volume fixed.
2
0
MrOkiDoki published an update to your project.
Possible fix of multithreaded player movement.
Ropes destroyment on server side fix when sticked object is destroyed.
Pistol sights blur removed due being annoying.
RPG7 High explosive renamed to Heat.
14
4
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vehicle LODs fix.
Compass UI optimization.
Foliage Collision search sort exception fixed.
5
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Mk14 name change and magazine +2 increase.
G36C nerf.
Multithread rendering optimization.
Rubberbending improvment.
Native Socket fix.
35
5
G36C nerf is from last week. So nothing changed since last play session.
MrOkiDoki published an update to your project.
Loadout attachment texts overlapping fix.
Weapons and skins required level/kill texts fix.
42
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• z-fight on building enter stairs.
• Columes 4x HP
• Bandage UV fix
31
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Building collapsing actually kills now.
AsVal added only for developers.
Binoculars added zooming.
BinoSoflam available to engineers and recons now.
94
1
Vilaskis Shalashev published an update to your project.
• Eduardovo grass fix.
• Wakistan USA infarty spawn tweak.
• Salhan bug fixes.
• RUS new common camo for 75 and 100 LVL. USA camos for 75 and100 LVL in Development
78
2
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Connection timeout when waiting for snapshot added. Sockets performance improvement. Optimization on vehicles. Vehicles steering improvement. Removed arms visibility on quad bike because it really looks bad. AsVal is now available to public. 8x scope available for unica. Attachment bug on loadout screen when kicked from squad fixed. Vehicles turrets lagging fixed. Tank Hull rotation UI fixed. Grass LOD settings per level.
84
23
MrOkiDoki published an update to your project.
Grass LODs color shift fix.
Eduardovo Grass LOD settings.
Salhan Grass LOD settings.
12
0
MrOkiDoki published an update to your project.
PKS and OKP7 available to AsVal.
Network fix.
Grass Lods fix.
27
3
MrOkiDoki published an update to your project.
AsVal category set to carbine and HoneyBadger to PDW.
11
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Razor reticle extreme brighness fix.
Holographic reticle made better.
Canted Red dot reticle fix.
9
0
MrOkiDoki published an update to your project.
Building collapse camera shake limit when outside of building.
1
0
MrOkiDoki published an update to your project.
Trees bounding calculation for custom rendering pipeline corrected.
3
0
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
New master server + Grass LOD + new stats + main menu remaster + clan page remaster.
580
107
Vilaskis Shalashev published an update to your project.
• Character customization setup (no full done)
• Weapon unlock lvl setup + magazines (Skins not done yet)
374
16
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• New map - Lonovo
• Skins kills setup.
• Update of Eduardovo,Salhan,District,Namak
64
18
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Redownloaded and synced project with bug fixes on Lonovo
47
300
MrOkiDoki published an update to your project.
Pooling optimization.
Grass LOD lighting fix.
Async rendering option added for low end pcs.
Shadow Frustum checks are disabled when shadows are disabled.
Physics tick fix.
Stats are now being saved when game ends, not while server is changing map.
Game Server batches all stats of players and sends as 1 request to save them to master server.
Preallocated bullets objects.
Bullets hit output are ignored for others far players. (Optimization)
Server gets exception if user leaves game while being bandaged from another player fixed.
C4 bugs in server side if sticked vehicle gets destroyed and C4 gets triggered at same frame from different sources fixed.
83
2
MrOkiDoki published an update to your project.
Player movement is now smoother.
Unable to connect game server if user's CPU and Disk speed is too slow and the map and player count is huge fixed.
15
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Update of all guns, attachments, gadgets UV layouts for minimize texture compression effect
107
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
On fail connect, game does not reset properly fix.
On leaving server, WallBuilder buffers reset.
Brick collision sounds fix.
13
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Preallocted ragdolls.
Fix of an exception in UI when starting game.
3
0
MrOkiDoki published an update to your project.
Code 5 : SameSteamIDPlayerAlreadyPlaying
Server kicks the current player from room instead of not letting the new player.
1
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Migration of grass from small to Environment stage
26
20
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Physics engine optimizations.
A memory leak fix in wall generation.
19
2
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Debris Renderign Bound Matrix Cells Preallocated and reused same buffers.
6
1
MrOkiDoki published an update to your project.
LOD calculation optimization.
FastList replaced with FastListSwapped.
12
2
MrOkiDoki published an update to your project.
Walls colliders preallocated and made it that colliders are reused entire scene and highly optimized.
20
0
MrOkiDoki published an update to your project.
Screen based LOD for gadgets (For now, no time left....).
15
0
MrOkiDoki published an update to your project.
Ragdoll fix (possibly, not sure)
Ragdoll optimization.
35
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Small armor spawn optimization.
Pooling system misflags objects as non destroyable in wrong order fix.
9
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Save progress.
• Adding new modular pipes for test
121
0
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Big fixes on Salhan and Lonovo.
• a bit of Wine on Wine Paradise
30
2
Bug* fixes xD
MrOkiDoki published an update to your project.
Yesterday's fixes.
+
Negative scaled walls collider support.
411
1
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
•Fix of player visibile outside of Tank and LAV.
•Tanks LOD increased.
•APC speed increased.
•Vehicle warning alarm volume decreased.
•District rain intensity decreased.
•A bug occurs while changing map fixed.
•Player's gravity improved.
•General increase of recoil slightly.
•ScarH and AK15 recoil reduced.
•Accuracy lowers more you shoot.
•Explosions : player detection improved.
•LAV shots are now more accurate.
•Players will stop moving when game ends.
•Vehicles sound volume decreased by 50%.
•Rain volume reduced.
•PWC(JetSki) colliders fixed.
•Deploying a drone while another one exits bugs game fixed.
•Magazines can be picked before unlocking fixed.
•Distance Based LODs for Static Small objects in Terrain.
•Ammo kit- Medic kit switched to distance based LOD from Screen space LOD
•Fixed when a player spawn's, 2 lods are visible.
•Magazines drops optimized.
•Died from bleeding log added.
•Unable to bandage while dragging a person, sometimes fixed.
•A pooling object bug fixed that causes some objects to be not able to be used after another level is loaded and also causes keeps some objects to standing active from previous level.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
•Footsteps fixed.
•Player GUI updates more frequently when player is closer to player.
•Pwc seats fixed.
•Tandem animation speed increased.
•Distance based lods on small objects fixed.
•Sniper Glint fixed.
•BTR barrel aligment fixed.
•Gameobject count optimization.
44
0
MrOkiDoki published an update to your project.
Sniper scopes ads speed decreased.
MrOkiDoki published an update to your project.
•Ragdoll dispose bug fixed(A bug where ragdolls does not dispose if player suicides and causes client and server to unable to load new level)
•Extended magazine bug fixed (Ability to pick them before unlocking them).
•Ak74 extended mag set to 666 from 333.
•Server checks if player have unlocked the attacments.
•Server checks if player owns the magazines and skins.
•Impact Grenades doulbe pooling issue fixed.
•Supplying speed increased 3x
•Sounds optimized.
•Flir continues consumes battery when using other sights fixed.
•Flir buffed.
•Trees AABB Bounds fixed.
•Disabling shadows now improves performance more.
•Grass colours fixed.
•Ammo kit position in character fixed.
•SCAR and UMP45 skins fix.
•Negative scaled walls Box collider fix.
•End of game player keeps running player physics log fixed.
•Pistols fire animation bug on
•Flir UI fixed.
•Server attachment check fix.
•Pistols recoil improved.
•Players visible in tank fixed.
•DMRs environment damage removed.
1616
554
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
•Debris Physics update optimization.
•Tandem description spelling mistake fixed.
•Debris physics sync world optimization.
•Lod calculating optimization.
•Rendering Pipeline optimization.
46
3
MrOkiDoki published an update to your project.
hmm
MrOkiDoki published an update to your project.
•Player Report Menu,added ability to return by pressing 'ESC'.
•Added abilty to see who killed you on down screen and added a shortcut to report the player.
•Report player section steam profile button fixed.
13
0
MrOkiDoki published an update to your project.
•Removed ability to get reward when you heal from your own medic kit.
1
0
MrOkiDoki published an update to your project.
•Fixed a bug where weapon's iron sights stays visible even player chooses another sight.
•Fixed a bug where glints causes exceptions.
55
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Wine Paradise bug fixes.
• Snipers cant drive APC anymore due mosty single recon use APC as transport for sniper place and drop it on edge of map.
3
0
MrOkiDoki published an update to your project.
•DMRs buffed.
•DMRs default scope changed to ACOG.
•DMRs +2 magazine added.
•Transport vehicles steering angle decreased when moving fast.
•Transport vehicles camera shakes horizontally when steering fixed.
•Added 'Boost' key to keybindings.
•PWC third person character sitting position fixed.
•Vehicles Camera Post proccessing is less saturated for better visual.
•LAV and BTR second camera's positions are centered.
•Canted and top sights blur distance reduced.
•A lod issue where terrain LODS after 0 does not initialize correctly fixed.
•Small Object LODs fix.
75
0
Vilaskis Shalashev published an update to your project.
• Save progress.
• Fix of bugs on Wine Paradise
47
11
MrOkiDoki published an update to your project.
•LAVs steering physics improved.
•GasTiger7M convers to M2Browning on spawn fixed.
•A client side and server side tool pooling issue fixed (not 100% sure but hoping)
•Duplicate player weapons fixed (hopefully)
•Asval and honey badger increased recoil slightly + bullet velocity decreased to 300m/s from 600m/s.
•Gadget RPC registeration optimization.
24
0
MrOkiDoki published an update to your project.
•Magazine bug should be fixed for now.
•Having multiple tools when get revived or after stopped climbing fixed.
•Fixed an issue where game requires discord to be running.
5
2
Vilaskis Shalashev published an update to your project.
• Namak and Salhan reported leaks fixed.
• Truck colliders tweak
32
10
MrOkiDoki published an update to your project.
DMRs available to engineers.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
•Added an indicator that you have press left mouse button again to load new bullet to chamber.
14
0
Vilaskis Shalashev published an update to your project.
• Eduardovo, Azagor, District, Salhan, WineParadise update
28
2
•Finished the discord bot.
•Added a way to connect your discord account with battlebit.
•Changed magazine picking. Now you can pick magazines while reloading however it takes 1 second.
•Pressing R opens report (while in chat) menu when down fixed.
•Fixed the notification when you try to join a seat that your role is not allowed.
•Animation bug on snipers fixed.
•Added an indicator that you have press left mouse button again to load new bullet to chamber.
•HoneyBadger iron sight improved.
•Customization screen, greande count indicates 1 extra fixed.
•Server side decreases 2 grenades on each 1 throw fixed.
•Finally finished an optimization with throwables (grenades, smokes etc). Client no longer simulates other player's thrown objects.
•Possible fix to ragdolls flying in server side.
•Canted Iron sights fixed.
•Seat changing cooldown on server side limited to 1 second fixed.
•LODs cleanup when changing map
•Rubberbending/desync while jumping improved. [Freerunnerx10]
•Jump force slightly increased.
•Rubberbending higly improved while jumping from a platform to another.
•Fixed another bug where weapon disalignes from center of screen.
•Player ragdoll bones are reset after they are sent to pool.
•Attachment pool replaced with more efficient one.
•Anti Personal Mine available to all roles.
•Pooling on weapons / gadgets improved.
•Flare LODs fixed.
•OKP7 glass dirt fixed.
•Pooling on armors improved.
•All throwables lods fixed.
•Fixed a very horrible bug in pooling.
•Preallocated magazines.
•Skins & magazines unable to use fixed.
•Added an option to mute enemy team voice chat.
•Inversed buildings LOD3s fixed.
•Friendly player spawning inside dead zone bug fixed.
•Added ability to mute players from player report menu.
•Added ability to mute players while they are speaking (F1,F2,F3,F4 ... F12)
•Player helmet models doesn't fit to head fixed.
•Added that deploy screen camera follows players & vehicles when they are selected in map.
•Humvee with M2browning had a bug where seat 4 and seat 5 was using the gun at same time.
•Reduced blood and vignette count when player is hurt on screen cleaner visual.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
GPU rendering order changes to use depth test culling more efficiently.
3
0
Vilaskis Shalashev published an update to your project.
• SandySunset and Namak fixes.
• USA start camos tweak
68
2
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
• Weekly new content from Lerry integration.
• Rework background hills over all maps.
• AS-VAL and HoneyBadger damage drom will begin from 50 meters to 150 instead of 0 meters to 150 m.
64
28
Vilaskis Shalashev published an update to your project.
• Weekly update.
• Save progress on upcomming maps
24
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
So far this is the settings file looks like
[--------------- Main ---------------]
#Azagor/District/Dustydew/Eduardovo/HotLand/Lonovo/MultuIslands/Namak/OilDunes/Salhan/SandySunset/Wakistan/WineParadise
Map=DustyDew
#TDM/AAS/RUSH/CONQ/DMT
Gamemode=TDM
#Casual/Hardcore
Gametype=Casual
#4-240/auto
MaximumPlayers=auto
#2-120/auto
PlayersToStart=auto
[--------------- Gameplay ---------------]
#true/false/auto
BleedingEnabled=auto
#0.1-10.0/auto
DamageMultiplier=auto
#0-10.0/auto
FallDamageMultiplier=auto
#true/false/auto
StamineEnabled=auto
#true/false/auto
FriendlyFireEnabled=auto
[--------------- Vehicles ---------------]
#true/false/auto
CasualVehicles=auto
#0-10.0/auto
VehicleSpawnRateMultiplier=auto
[--------------- User Interface ---------------]
#true/false/auto
HitMarkersEnabled=auto
#true/false/auto
KillCamEnabled=auto
#true/false/auto
PointLogEnabled=auto
[--------------- Class Limits ---------------]
#-1 -> No limit/0-240/auto
MedicLimitPerTeam=auto
#-1 -> No limit/0-240/auto
EngineerLimitPerTeam=auto
#-1 -> No limit/0-240/auto
SupportLimitPerTeam=auto
#-1 -> No limit/0-240/auto
ReconLimitPerTeam=auto
#0-8/auto
MedicLimitPerSquad=auto
#0-8/auto
EngineerLimitPerSquad=auto
#0-8/auto
SupportLimitPerSquad=auto
#0-8/auto
ReconLimitPerSquad=auto
[--------------- Spawning ---------------]
#RallyPoint/SquadCaptainOnly/SquadMembers/auto
SpawningRule=auto
#Any Seconds/auto
RallyPointsCooldown=auto
[--------------- Weapon Limits ---------------]
#true/false/auto
AssaultRiflesAllowed=auto
#true/false/auto
DesignatedMarksmanRiflesAllowed=auto
#true/false/auto
SniperRiflesAllowed=auto
#true/false/auto
PersonalDefenseWeaponsAllowed=auto
#true/false/auto
LightSupportGunsAllowed=auto
#true/false/auto
LightMachineGunsAllowed=auto
#true/false/auto
StandartPistolsAllowed=auto
#true/false/auto
AutoPistolsAllowed=auto
#true/false/auto
HeavyPistolsAllowed=auto
[--------------- Gadget Limits ---------------]
#true/false/auto
GrenadesAllowed=auto
#true/false/auto
RocketLaunchersAllowed=auto
#true/false/auto
MinesAllowed=auto
#true/false/auto
C4Allowed=auto
#true/false/auto
GrapplingHookAllowed=auto
[--------------- Team Death Match ---------------]
# ---- Custom (0-240 players) ----
#hours:minutes:seconds/auto
TDM_Timer=auto
#Any number/auto
TDM_Tickets=auto
#---- Small (0-46 players) ----
#hours:minutes:seconds/auto
TDM_Timer_Small=auto
#Any number/auto
TDM_Tickets_Small=auto
#---- Medium (42-96 players) ----
#hours:minutes:seconds/auto
TDM_Timer_Medium=auto
#Any number/auto
TDM_Tickets_Medium=auto
#---- Big (88-154 players) ----
#hours:minutes:seconds/auto
TDM_Timer_Big=auto
#Any number/auto
TDM_Tickets_Big=auto
#---- Ultra (148-240 players) ----
#hours:minutes:seconds/auto
TDM_Timer_Ultra=auto
#Any number/auto
TDM_Tickets_Ultra=auto
So far this is the settings file looks like 👆
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
District TDM gamemode setup (two small and two medium)
9
2
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• District fixes. Added support of TDM on Lonovo and Namak
9
0
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
•Some players are stuck at connecting to master server screen fixed.
•Added Toggle Lean option to Settings/Controllers
•Map boundary shaders casting shadows fixed.
•Vehicles from old game mode spawns are fixed.
•AugA3 skin fixed.
•M249 skins fixed.
•Flightlights flickering fixed.
•Start of the game, the scoreboard shows an inaccurate score, and the timer is fixed.
•Flarelights, light intensity reduced by 50%.
• Bleed-out kills will no longer count as long-distance kills.
•Added a text that indicates how to close the deploy screen menu when player presses enter while they are alive to remove the confusion.
•Server browser and database updates itself when the game server changes max player size.
•TDM spawning system improved.
•Added new TDM variations
•Removed the old way of changing language.
•Added online language downloading.
•Some maps gamemode fix.
28
14
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Update [1/2]
• Eduardovo and Wine Paradise TDM support
47
0
MrOkiDoki published an update to your project.
L85A1 recoil fix.
Mk14EBR recoil fix.
UMP45 damage buff.
MP7 damage buff.
12
0
Vilaskis Shalashev published an update to your project.
• SandySunset and Wakistan TDM support.
• Two new maps : OilDunes and COnstruction (TDM support)
• Add missing skins to AUG and ASVAL
43
14
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Mutlu Islands now support TDM
All maps in BB support now TDM gamemode.
Total amount of TDM layouts in game: 27 small (16 vs 16), 13 medium (32 vs 32), 3 big (64 vs 64)
Azagor - 3S,1M;
Construction - 1S,1M;
District - 2S,2M;
Dustydew - 2S;
Eduardovo - 2S,1M;
Lonovo - 4S,2M,1B;
MutluIslands - 2S,1M;
Namak - 3S,1M,1B;
OilDunes - 1S,1M;
Salhan - 2S,1M,1B;
SadnySunset - 1M;
Wakistan - 2S,1M;
Wine Paradise - 3S,1M
12
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Ak74 / M4A1 Kobra sight kill to unlock set to 5 kills from 15 kills.
2
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Binoculars, camera shake fix.
Building collapsing animation wip.
8
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
APC and Tanks zooming keybinding changed to scroll wheel.
9
0
MrOkiDoki published an update to your project.
Added keybinding ui for changing camera in APC and Tank driver seats.
11
0
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Re-setup all maps conquest layouts.
More Conquest layouts for medium (32 vs 32) and small (16 vs 16) will come in future
25
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Collab before starting to work on casual vehicles.
9
0
Vilaskis Shalashev published an update to your project.
• Maps safezones tweak. Add small and medium layouts to some maps.
19
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Added a new settings for changing the spawn time in server config file.
Couple of bug fixes.
11
0
MrOkiDoki published an update to your project.
•Fixed a bug where player randomly dies while shooting if there is an obstacle front of the player.
•Shadow bounds frustum culluing fix. (May worsen the performance xD)
9
0
MrOkiDoki published an update to your project.
Network RPCs optimized.
Network RPCs a security layer added.
Still work on progress.
42
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Namak fix.
• Added Conquest S/M/B layer to new map COnstruction
3
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
New map (Construction) added to build.
All maps gamemode checked / fixed.
11
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Update of all map borders.
• Fix missing LAv on all maps
• Delete old broken HotLand 4x4 km map due we have replaced it by OilDunes 2x2 km map
25
16
MrOkiDoki published an update to your project.
•FAL iron sight fix.
•Fixed running animation while crouching.
•Fixed a bug where scoreboard misaligned when user changes aspect ratio.
•G18 Right hand fixed.
•32 vs 32 starts from 16 players.
•Added a text that shows the server name on the deploy screen.
Start of working on 'elimination' gamemode.
72
36
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Salhan, Namak,Lonovo,District now support new "Elimination" gamemode
9
0
Vilaskis Shalashev published an update to your project.
• Wine Paradise,Wakistan,Sandy_Sunset,Eduardovo,Construction,Azagor = support Elimination
12
0
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
•Bipod + hipfire has no visual recoil fixed.
•Bipod icon does not show up when bipod is being used on HUD fixed.
•Players are no longer allowed to join full servers.
•G18 +2 damage.
•Max Virtual Voice Doubled.
•Elimination gamemode tickets fixed.
•Added new options to change the ally player's icons fade values.
•Water reflection is fixed.
•Added fixed size of dyamic servers.
•Loadout screen improvments.
•Server changes map in case server can not collect enough players to start the server.
•Borders fixed.
73
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
•For high latency players, picking magazines from the ground improved.
•For high latency players, bandaging yourself and other players improved.
3
0
MrOkiDoki published an update to your project.
•Cursor is actived during player is throwing a grenade to improve the accuracy.
•Fixed an animation bug while throwing grenades.
4
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Report button changed to 'P' from 'R' button on death screen.
5
0
MrOkiDoki published an update to your project.
Server side play area shader buffer dispose exceptions fix.
1
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Dusty Dew Conquest Gamemode Layout 0, All flags named 'C' fixed.
1
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Added an indicator that rocket launcher is not loaded when player fires the rocket launcher.
2
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
•When team is changed, other player's friendliness flags are updated immediately.
•When team is changed, selected object on map is unselected automatically.
3
0
MrOkiDoki published an update to your project.
•Added a fail-safe in case a pooling of players may fail (Still investigating the problem, just a temporary fix)
1
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Pnpoly Antialiasing for map borders.
http://www.eecs.umich.edu/courses/eecs380/HANDOUTS/PROJ2/InsidePoly.html
by Randolph Franklin
Antialiasing by FabriceNeyret2
1
0
MrOkiDoki published an update to your project.
Medic kit no longers shows 'heal' icon if player's healt is full.
3
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Fixed a major issue in networking and gamemodes.
22
0
Vilaskis Shalashev published an update to your project.
• Basra map save progress.
• Lonovo conquest capturing A and B give APC.
• Wakistan - cpaturing bunker D will give to team a TANK! on big and ultra layout of map.
20
0
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
•Network movement has been improved.
•Scoreboard shows clan member friends in scoreboard now.
•Added ability to cancel climbing by pressing 'space'.
•Other player's footstep sounds volume increased.
•While throwing grenade, cursor stays middle of screen.
•Added language's authors and their original name into intro screen.
•Some language's translations does not fit to soldier page fix.
•Scope sensitivity settings fixed.
•Scope sway does not get affected by sensitivity fixed.
•FAL nerfed.
•Swiming 1.5 times faster.
•Some player's custom language file does not contain some IDs and breaks the game, in that case game ignores the language file.
•If a player is talking in radio and if player is next to you, local voice will be ignored due to playing both at same the time makes it difficult to understand.
•Building collapse, camera shake reduced.
124
0
MrOkiDoki published an update to your project.
•Mines size incresed to make them more visible on the ground.
•Fixed Settings/Keybindings, 2 copy of Vehicle speed boost keybinding.
•Added an indicator of loadout to give an idea which button is which gadget.
•Climbing on ropes and ladders imporved.
•Added a radial menu for pining.
•Removed old pinging system.
•Ability to ping vehicles, magazines, flags added.
•Ping system multithreading added.
•Added a new option to toggle multithreading in User Interface.
•Fixed a memory issue on bullet vs player collider raycasts.
•Fixed a bug related to main camera when player opens the deploy screen while alive.
136
12
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Player vs Environment colliders raycast checks optimized.
1
0
Vilaskis Shalashev published an update to your project.
• Basra save progress.
• Physic optimization for stairs
• Bug fixes
35
0
MrOkiDoki published an update to your project.
•When a vehicle explodes from very low health, owner gets rewarded with wrong tool fixed.
•When player uses drone, main camera instances gets fucked up fixed.
•Climbing disabled due 99% of the time, it's useless and annoying... (I guess) [Only Vaulting enabled]
•Snipers, reload new bullet in bolt action rifles and bleeding UI icons overlap fixed.
•Player foot step height increased.
•Network movement improved.
•Fixed a performance issue in deploy screen.
•Player standing / crouching collider checks fixed.
22
0
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
• On all maps now you can deploy on vehicle from deploy screen.
• Wakistan - added a CONQ Small 16 vs 16 layout.
• Construction - small CONQ layout 16 vs 16 become more compact.
• On map for tank battles OilDunes tanks now spawn on captured objectives.
• Mutlu Islands - Conquest medium and bug capturing some objective will reward a APC.
14
0
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Crash fix.
Some bug fixes.
MP443 Pistol
M200 Sniper Rifle
117
2
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
•More mags shooting range.
•Fixed unable to climb top of vehicles.
•APCs gun nerfed.
•Possible fix to APX explosive bullet not detecting players when hit.
•Fixed mouse keep moving while marking inside vehicles.
24
0
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• map bug fixes.
• Save progress on Bara map.
• Repair tool is available both as light and heavy gadget slot.
• FAL damage increased.
68
2
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
•Sledge Hammer damage increased.
•Enemy players can be killed with sledge hammer now.
•APC pings fixed.
•Tank UI fixed.
•Keybinding UIs fixed.
•Ability to notify players to help if you are using medic class.
•Flashbangs aded.
197
45
Vilaskis Shalashev published an update to your project.
• Vector had a quick damage fall at short distance - fixed.
• Two new maps: Basra and OilDunes setuped in game
61
26
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
•Fixed an issue with custom and unity's default post processings being used at same time.
•New maps added
•APC nerfed (again)
•Some bug fixes.
26
0
MrOkiDoki published an update to your project.
•AirDrone falls down without any gadget on it fixed.
•Can not see the flags while using AirDrone fixed.
5
0
MrOkiDoki published an update to your project.
•Fixed unable to get into enemy vehicles. (Except APCs and TANKs)
3
0
MrOkiDoki published an update to your project.
•Fixed an issue with no collider buildings.
•Flashbang ear ring sound volume reduced.
•End game screen, the map name label font's visual improved.
•TDM debug now draws Team A and B spawn points.
•Basra TDM spawn points fixed.
11
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
•Entire game loop reworked.
•Fixed an issue with tank spotter pings.
•Fixed an animation bug when weapon is fired as soon as draw in.
•Flashbang explode delay changed to 1.5 seconds from 1 seconds.
•Physics interpolation optimization.
•Aug recoil increased.
•APC speed reduced.
•Vehicle network interpolation changes.
•Ability to call to help players while down is fixed.
•APC turret turning limited to 90 degress per second.
•When bleeding, it shows 'switch to first aid' binding now.
302
76
Vilaskis Shalashev published an update to your project.
• Quick new maps bug fixes.
• OilDunes have experimental medium CONQ layout with only one flag to fight
6
0
MrOkiDoki published an update to your project.
•Kriss vector nerfed.
•Tanks turning right / left fixed.
•Voice chat fixed.
21
0
MrOkiDoki published an update to your project.
Fixed an optimization issue related to scoreboard.
2
0
MrOkiDoki published an update to your project.
Added a mic test button.
Added a slider to adjust your mic volume in game.
13
0
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
•Squad points added.
•GUI Pings should scale with ads.
•Vehicle interpolation improved.
•Server stream rate changed to 30hz from 24hz.
•Voice chat local will disabled when game ends.
•Added a small wind sound effect while moving fast.
•Player interpolation improved.
•Added landing sound when other player's lands to ground.
•Added a slider to adjust ally name tag font size.
•Settings, spaces between categories increased for better visual.
•Sledge hammer, ability to hit players made easier.
65
2
MrOkiDoki published an update to your project.
•Animation switching while jumping and landing is now more accurate.
•Animation switching while aiming down while running is now faster.
2
0
MrOkiDoki published an update to your project.
•Unable to open player report menu fixed.
•Player ragdolls are now more stable.
•UI improvments.
•Interacting objects now considers network latency.
•Added a small player log on left bottom.
•Unable to switch night version of maps fixed.
•A bug in distance based sounds fixed.
•Throwing medic kit and ammo kit no longer bugs.
•Sounds are played in different channels to reduce overlapping now.
52
4
MrOkiDoki published an update to your project.
•Aimdown recoils increased.
•Dmr recoils increased on vertical and decreased on horizontal
•Vehicle Turrets, mouse looks still works while map and chat open fixed.
30
33
Vilaskis Shalashev published an update to your project.
• Oild Dunes small CONQ and ELI layout added.
• Sandy Sunset medium CONQ add
• Bandage pack gadget for extra 20 bandages added for slot tool A and tool B
21
0
MrOkiDoki published an update to your project.
•Hangar Lod issue fixed.
•Settings LOD max set to 400 from 250.
•Recon has 3 bandages now.
14
0
MrOkiDoki published an update to your project.
•Added new settings to change color on Tank and APC hud.
•APC turret, mouse limit changed to 120 degrees per second from 90 degrees per second.
•Tank turret, added 90 degrees per second mouse limit .
•Tank machine gun damage and velocity increased.
•M1 and T90, machine gun reload delay changed to 3 seconds from 5 seconds.
21
0
Vilaskis Shalashev published an update to your project.
• Save lighting work on Peak map.
• Save some content from Larry inside project files for future usage
27
2
MrOkiDoki published an update to your project.
•Added: Ability to destroy trees.
•Added: Destroyed trees are synced over network.
•Added: Trees now can kill players while falling down and give kill to player who down the tree ( ͡° ͜ʖ ͡°)
1
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Basra little expanse to a beacon island.
• Add a destroyed cargo ship on Basra with TDM and ELI latout on top of it.
20
2
• Tons of optimizations.
• Player network interpolation has been improved on lower tickrate streams. (The players that are far from the camera)
• Vehicle network interpolation has been improved on lower tickrate streams. (The vehicles that are far from camera)
• Glock horizontal recoil decreased.
• Aug vertical recoil decreased.
• Kriss vector recoil decreased.
• A bug in networking RPCs fixed.
• Pings are no longer broadcasted to the entire team. (Only squad can see them)
• 4x scopes reticles reworked (some of them)
• Added chromatic aberration to scope shader to the edges.
• Now all patreon backers, veterans, admins, developers can join a full server.
• Vehicle turret network synchronization improved.
• Physics ticks interpolation is multithreaded.
• Changing weapons and gadgets are now 120% faster.
• If you change to another gadget while reloading the rocket launcher, the reloading state will be saved.
• 6x reticle changed.
• The sway while using 3-4x scopes changed.
• When interacting with something, the keybinding is now transparent.
• While rendering terrain, the grid iteration algorithm is optimized heavily.
• The interpolation of debris bricks improved according to the tickrate of the second physics engine (Settings.DestrcutionQuality)
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
• Basra CONQ Big and Ultra was added.
• OilDunes ELI small and medium layout was added.
6
0
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
• Eli on all maps was reworking by making its more compact and interesting for infantry close combat fight
18
0
Vilaskis Shalashev published an update to your project.
• collab now because tomorrow may be busy until test time
15
0
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Tree collider fix on all maps
• Sandbags and barriers models
36
0
Vilaskis Shalashev published an update to your project.
• Dusty Dew tank and apc removed from small CONQ layout.
• Basra bug fixes
7
0
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
•Placemenmt system ground detection improved.
•Added ability to place 'Hesco' walls in squad ability menu.
•LAV and BTR acceleration speeds decreased.
•Vehicle accelerates very fast when touching the ground while flying fixed.
•Added physics interpolation to destroyed drone model.
•FAL nerfed.
•APCs shots do not register issue fixed.
•Tank machine gun bullet ray size increased.
•Now key 'Space' can be held while vaulting.
•Keybindings will now show ' ' instead of 'None' when a keybinding is assigned to no keys.
•Pinging players, around improved.
•Mp7 is no longer shit.
143
6
Vilaskis Shalashev published an update to your project.
• Deployable sandbag and sandbag with holes;
• Deployable road barrier
21
0
MrOkiDoki published an update to your project.
•Flashbangs no longer affects if you are completely turned back.
•Sandbags added.
77
26
MrOkiDoki published an update to your project.
•m249 shoot animation fixed on bullet belt.
•Supply Box done.
28
0
Vilaskis Shalashev published an update to your project.
• collab of bug fixes.
• Add two extra enter to bunker on D Basra o nboth sides of vulcano
47
2
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
•Players no longer can fire in safe zones.
•Added separate vehicle spawn positions for each flag when the flag is captured.
•Added spread to the tank machine gun.
•Fixed an issue where tank machine gun bullet does not align with Aimpoint.
•Increased radius of infantry damage range on armor-piercing tank shells.
•Players now can see the safe zone from their base.
•Sledge hammer now does not wait to swing after taken.
•Destrucation dead times are now affected by settings.
•Sledge hammer hit distance increased from 2 meters to 3 meters.
•Player animation LODs increased.
•Sandbags no longer give 'Rally Point Destroyed Notification' when destroyed.
•Added an option to disable border's visuals.
•Voice chat indicator no longer overlaps with squad ability notifications.
•Config file has been moved to 'Documents/BattleBitConfig.ini'
•Intro menu has been removed and the language selection screen moved to the main menu.
•Fixed some misalignments when text is being pulled from the language file but does not update the UI rect.
•Fixed a very rare bug where OS does not accept [ping] packages due to minimum package size.
•Now explosions affect buildable stuff (RallyPoints, sandbags, etc)
•Fixed an issue where air-dropped items may release under the map.
•Wave spawn system added.
Vilaskis Shalashev published an update to your project.
• some big CONQ layouts now support extra vehicle spawns on bases if you capture some flags.
For example
So if you capture a Flag C in Eduardovo at 64 vs 64 CONQ, on your team base will be spawned extra APC.
44
2
• Fixed an animation bug while a player is running in safety mode.
• Dropped supply boxes no longer take 1 second to interact.
• LAV and BTR first gear Torque increased.
• Squad menu open hold delay changed to 0.45 seconds from 0.25 seconds.
• Removed delay between C4 trigger and deployed C4's explosion.
• C4s interpolation fixed.
• C4s get teleported to when C4s stick into a vehicle fixed.
• Dead players no longer block interacting with another player on the map.
• Added direction damage indicator on vehicles.
• Added a fade based on given damage on directional damage indicators.
• Fixed a bug where running animation bugs out while waiting game to start.
• While sitting in the vehicle, crosshair bugs are out fixed.
• 80% assists will be considered as kills.
• Fixed an issue where the flashlight doesn't sync over players.
• Hit impact sounds do not play when the player dies fixed.
• Safe zones will be visible only in areas where players can not shoot.
• Vehicle damage assists added.
• Now first, second, and third most selected maps are being shown on the voting screen.
Vilaskis Shalashev published an update to your project.
• New map "River"
TDM 16 V/ 32 V/ 64 V
CONQ 16 V/32 V/ 64 V
ELI 16V / 32 X / 64 X
59
25
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
•Rain particles fixed
Settings Picture Tamplate added (Vily)
PS:Make sure you add the textures to : Resources/Settings/...../....jpg (350x200)
9
0
MrOkiDoki published an update to your project.
•Player spawning above terrain when revived fixed.
•Fixed clipping issue in Keybindings screen.
•Some weapons LOD issues fixed.
•Lasers doesn't start actived fixed.
•Lasers intensity increased.
•Infantry Conquest added.
33
0
MrOkiDoki published an update to your project.
•Assist will be considered as kill after 80hp damage or above given.
•Hitmarkers added when enemy rally point hit.
•Added mute button to squad menu on players.
•Vehicle hit logs added.
•Added chat cooldown to prevent players spamming.
14
0
Vilaskis Shalashev published an update to your project.
INF CONQ added on Construction,Lonovo,Namak,River,Salhan,WineParadise.
• Some layouts is unique on some maps.
• On big layouts like Lonovo teams have up to 3 bases to spawn to make sure you can arrive to any objective in short time.
18
1
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
•M4 and AK74 horizonal recoil reduced.
•Settings hitmarker and show pings now works.
•Fixed an issue on the server side when vehicle gets damage.
•Unable to climb or jump while throwing something fixed.
•All mid range scopes, adjusted.
•APCs acceleration fixed.
29
0
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
•Ragdoll bodies no longer blocks projectiles (Mist's suggestion)
9
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Rush beacon update
• Quick Rush layout on DustyDew
8
0
MrOkiDoki published an update to your project.
•Rush wip
•Deploy button changes color when the selected player is in combat.
•Wave spawn system has been finished.
•Med range scopes visual recoil adjusted
69
5
Vilaskis Shalashev published an update to your project.
• River add more covers on flag C
• Wine Paradise some areas polish for future RUSH gamemode
13
0
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Rush gamemode on:
• Salhan - S/M/B
• Namak - S/M
7
0
Vilaskis Shalashev published an update to your project.
• Rush S/M on District,Wine Paradise, Construction
8
0
MrOkiDoki published an update to your project.
•Strike fire scope effects reduced
•Added hitmarkers when hit MDX.
•Added hitmarkers when hit an air drone.
•Destruction batching removed due to high settings gives advantage over low setting players.
•Smoke grenade, longer lifetime.
Some other stuff I forget...
¯_(ツ)_/¯
38
0
Vilaskis Shalashev published an update to your project.
• Rush added on Azagor (S/M) and Lonovo (M/B)
• Slight rush balancing on Dusty Dew,Namak,Salhan maps.
34
0
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
The spawning stuff, vily, set before test begins.
11
0
Vilaskis Shalashev published an update to your project.
• Rush beacon spawn on bojective direction tweak
8
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• District - improve B area to give attack team more ways to arrive to objective at rush on first stage.
• Salhan - rush bug fixes
18
0
• S/M tickets are increased on Rush game mode.
• First 30 seconds of the game, wave spawn is disabled.
• Rush beacon icon shows under the model fixed.
• Arming / defusing objective time delay set to 5 seconds from 10 seconds.
• In case if any player goes under the map, players no longer can arm/defuse the objective.
• As soon as the step is being completed, additional 100 tickets are given to attackers unless they don't have it.
• Fixed an issue where ending the game causes an error on the client-side.
• The threshold to host a smaller map when the server can't collect enough players increased.
• Server-side hit reg entries do not cleanup from previous games fixed.
• Whenever a rush beacon is set to squad target, it will give a different 'attack/defend label' based on if it's planted or not.
• Loading screen is being loaded twice when the game ends fixed.
• Gamemode announcements are now always upper case.
• Added some nice things for patreon backers on the main menu.
• Added some information to join discord on the main menu for players who have no idea when servers are open.
• Added -1 ticket indication when down.
• Added a fade-out to the death screen.
• If the squad does not have any orders, whenever a new layer starts, the squad will get automatically.
• Squad orders will be reset after an objective is disabled / destroyed.
•Ability to arm / defuse the bomb under the map fixed.
•Server synces stats with master server before loading the new map (gives time to sync)
•Default arm / defuse time set to 10 seconds
•Rally points disabed in the rush gamemdoe 32v/64v/90v
Vilaskis Shalashev published an update to your project.
• Lonovo rush balancing.
• River Rush S/M
• Azagor Rush B added
14
0
MrOkiDoki published an update to your project.
• Fixed an error while client resetting state of the networking lib.
• Added ability to customize hit markers.
• Some improvement on test range targets.
• Movable targets.
31
0
MrOkiDoki published an update to your project.
• Unable to ping enemies when pinging ground nearby fixed.
• All spawns are given at least 0.5 seconds spawn protection
• Death screen black screen fades out while waiting for a response from server fixed.
• Voice chat keeps looping when the game loads a new scene while someone is talking fixed.
12
0
Vilaskis Shalashev published an update to your project.
• Moving targets on polygon.
• Construction 64 vs 64 rush
• Convert cliffs mesh collider to convex mesh collider
87
0
Vilaskis Shalashev published an update to your project.
• Ability to plant bombs under the map or inside objects fixed (This time fixed xD)
• Entire safe spawn logic reworked.
• Number of required players to start the game reduced by 50% [Mist's suggestion]
• Auto ready added (Can be disabled from gameplay settings)
• On Rush game mode, whenever no points are selected, the game will spawn you on target objective on the closest friend.
• Amount of time required to bandage other players decreased.
• Grappling hook ground detection improved.
• The beacon will have 2x less time to explode delay on the second plant.
• Changing sides on a rush will sync squads now.
• Rockets no longer can be fired inside walls.
• Rush, whenever a squad is being created, the server will assign a random objective to the squad.
• Third person character, air drone left-hand does not sync fixed.
• While clicking on players on the scoreboard, the squad tab no longer collapses.
Vilaskis Shalashev published an update to your project.
• Namak hole fix.
• Construction rush fix attack team borders
2
0
MrOkiDoki published an update to your project.
•The color of the scoreboard squad does not indicate which squad you are in.
•Rush defenders say 'Attack' on beacons fixed.
•Spawn system reworked (hopefully this time it will be good...)
•Server wave spawn delta time check threshold increased.
•Server clamps the tickets while syncing with clients now.
13
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
• Safe spawn system considers non-convex colliders as well.
• Weapon material emission reduced.
• Rush beacons manual spawn points added. (Vily, please implement for each)
13
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
• You are being dragged and being bandaged overlapping fixed.
• At least 1 second of spawn protection is given on any deployment.
• Discord bot update.
• Wave spawn team spawns are 50% offset.
6
0
MrOkiDoki published an update to your project.
• Player vaults while spawning (pressing space is also deploying) fixed.
• Network time synchronization issue fixed. (This also fixes the 'CAMPAIGN' spawn issuue on wave spawn system)
15
0
Vilaskis Shalashev published an update to your project.
• Azagor, Construction, District, DusyDew, Lonovo porting to new spawn system. [57%]
5
0
Vilaskis Shalashev published an update to your project.
• Namak, River, Salhan, Wine Paradise migration of rush spawn to new system. [100%]
4
0
MrOkiDoki published an update to your project.
• Safe spawn system improvement.
• Force ending rush middle of first half does not reset the state in next one fixed.
• Spelling mistake on Anti Personnel Mine fixed.
• Rush beacon, planting progress only 50% saved when canceled.
• Master server updates etc.
49
2
MrOkiDoki published an update to your project.
• Seat exit positions fixed.
• Warn UI implemented.
• New spawn system implemented for Rush.
• Multiple hitmakers playing at one frame issue fixed.
• Added an area indicator that indicates the interactable range for the rush objectives.
• Matchmaking fixed.
41
0
Vilaskis Shalashev published an update to your project.
• Basra,District,DusyDew,Namak CONQ and INFCONQ v16 tweaks
11
0
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
• Update minimap on Salhan,Basra,District.
• small INF CONQ and CONQ tweaks
13
0
MrOkiDoki published an update to your project.
• TDM default tickets fixed.
• TDM shows tickets -1 while player is giving up.
• Added scale limit for servers.
• Matchmaking fixed.
24
0
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
8v8 core.
• Fixed an issue with weapon script firing annoying logs on each spawn.
• Fixed an issue where match making doesn't consistenly choose an empty map.
• Ability to spawn on rush beacons time changed to 20 seconds from 60 seconds after round starts.
30
2
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
• Fixed an issue where the player's head clips through ceilings.
• Inf conq, tdm, 16v timers set to 10 min from 5 min.
• Dead bodies do not move with the player while dragging if the player is not looking to dead body fixed.
• Timer's desync fixed.
• -2147483648/min tickets visual bug fixed.
23
0
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Azagor,Construction,Lonovo,Wakistan<WineParadise tiny layouts
10
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Azagor some one bug fix.
Server size max changes.
3
0
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
• Double check maps
• Squad ability to build barriers on 8v8
18
0
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
• District CONQ was not working fixed.
• Eduardovo CONQ_MED more vehicles add
2
0
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
•Tickets increase.
•Server vote size managment fixes.
•Flashligths fixed.
17
0
Vilaskis Shalashev published an update to your project.
• Basra CONQ Medium decrease playarea size.
• Namak rush moved some objectives that was blocked by destroyed buildings
4
0
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Azagor CONQ safezones fixed to not allow RU team leave base before timer.
• Wakistan CONQ tweaks.
• District Rush spawns tweaks for prevert spawn camping.
5
0
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
• Anti Personnel Mines explosion radius decreased.
• Server statistics fixed.
• ACR iron sight visual recoil reduced.
• Shadows are no longer forced in night maps.
• Spawning on rush beacon will make players spawn more safer points instead of directly on front of the beacon.
• Ping packages set to 6 bytes from 5 bytes to pass through OS_UDP_MIN_PACKAGE threshold.
• No fall damage is applied when player jumps to water.
• Ragdolls are becoming unstable after a while in server side fixed.
28
0
MrOkiDoki published an update to your project.
• Steam verifying issue fixed.
• More detailed server statistics for Vilaskis.
• Supply Drop no longer can be deployed by captain only. (Vily why change this ?)
• Temporary fix for unable to leave the game.
• Pressing space double time triggers the deploy button fixed.
• Deployable sandbags HP increased.
• M2 browning not dealing any damage to buildable sandbags fixed.
263
16
MrOkiDoki published an update to your project.
• Voice chat unreliable packages sequance change added for bad connections.
• Added ability to see enemy voice chat (Can be enabled from gameplay settings)
• Default friendly icon fades are removed.
• Voice chat improved.
• Bipod icon overlaping fixed.
• Experimental voice chat.
• Trees from previous game does not cleaned up fixed.
• Squad list does not update fixed.
• Squad list, player name bugs out fixed.
22
0
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Maps improment of user experience.
• Collision fixes on Disctrict.
• Experimental border on District CONQ 16vs16
17
3
MrOkiDoki published an update to your project.
• Steam SDK changed (For good)
• New bug fixes from Vily.
• Death voice chat limited to 2 seconds.
• Fixed an horrible issue with cleaning fast lists.
• Fixed an major issue where player's client bugs out in rare cases.
• Scar / AK15 horizontal recoil slight increase.
• Ending screen duraction changed to 40 seconds from 90 seconds.
• Game server no longer reports players left server as soon as game ends, waits until last 5 seconds before changing the map.
• Ending screen fade in out faster.
• Experimental player movement update.
74
262
MrOkiDoki published an update to your project.
• Fixed some server side issues.
• AsVal's and HoneyBadger's horizontal recoil slightly increased.
• Player movement improved.
20
0
• Flir no longer works on fog.
Vilaskis Shalashev published an update to your project.
• DeadZones on Wakistan CONQ 16 vs 16
• District extra covers around B on CONQ v16
• Wine Paradise fix ability to leave zone via car.
• Salhan and MultuIslands CONQ v16 added
9
0
MrOkiDoki published an update to your project.
Vily's model update.
Some bug fixes on server side.
8
0
MrOkiDoki published an update to your project.
• Player's fall damage height does not reset when revived fixed.
2
0
Vilaskis Shalashev published an update to your project.
• Wakistan safezones fix.
• Wakistan CONQ v32 available
• Lonovo CONQ v32 available
• Namak TDM spawn fixes outside playarea.
7
0
Vilaskis Shalashev published an update to your project.
• specific place where are user stuck after climbing fixed
1
0
MrOkiDoki published an update to your project.
• Direction hit indicator doesn't shown when player dies.
• Fixed an issue where vehicle debris being repooled twice at end of game.
• Player state's does not reset after playing multiplayer fixed.
• Unable to play Shooting range after leaving a match fixed.
• Server player size predictions updated.
• UI updates stops just before switching level.
19
0
MrOkiDoki published an update to your project.
• Lag compentsation added to sledge hammer.
• Unable to change weapon right after using C4 fixed.
• Unable to change weapon right after using grappling hook fixed.
• Unable to change team not gives a reason why.
• Muted players are logged into 'Documents\BattleBitMutedPlayers.ini' so you no longer have to mute same player when you enter a new game.
• Fixed some issues on server side.
• Holding 'First Aid Button [3]' will automaticlly bandage you/teammates and switch back to primary.
• Server browser ping and listing icons fixed.
• Scoreboard member's UI improved.
• 1P78 is now available for AsVal.
43
2
MrOkiDoki published an update to your project.
• Player name tag size does not apply when new round stats fixed.
• Ammo boxes no longer can supply the current magazine that is being used by the player.
• Added distance indicator on voice chat when person speaks in local area voice chat.
• Field of view does not reset when switching tool RPG to other gadgets fixed.
20
0
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• bug fixes.
• Namak tweaks based on statistics.
6
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Save progress.
• Frontline on Lonovo and Salhan
16
0
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
• Enemy bases will no longer be shown on screen.
• Proper translation of the game modes at the vote screen.
• Player spawns on rush beacon when the player does not choose any point on the map and hits the spawn button.
• Pistols red dot sights reticle improved.
• Top sight's red dot reticle improved.
• Bandage text says 'revive' bug fixed.
• After using a bandage, it will switch to the last used tool, not the primary.
• Ammo box can be thrown by using the left mouse button now.
• Vehicle interpolation smoother.
• New safe zones.
• New game mode.
• LAV / BTR velocity/steering angle adjustment.
29
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
• Given more time to server to report player stats to master server while ending game and while changing sides in Rush.
• River rush bug fixed.
• Player teleports back to base on frontline/rush while starting the game fixed.
4
0
MrOkiDoki published an update to your project.
District INFCONQ_Medium_A extended safe zone fix.
3
0
MrOkiDoki published an update to your project.
• Added Ability to change tools while dragging players.
• Whenever player suicides, the deploy button won't be ready as auto.
4
0
MrOkiDoki published an update to your project.
• Server returns lang index 0 as not able to spawn reason fixed.
1
0
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
• Gamemode text of map votes of ending screen translated.
2
0
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Lonovo - Frontline 32 vs 32 / 16vs16 APCs removed.
6
0
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
• 32:9 aspect ratio is now supported.
• Bandaging other players improved (detection)
• Master value default set to 50%
• Help indicator is disabled when used vehicles.
25
4
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
• Frontline, deadzone time changed to 30 seconds from 10.
• Player head rotates with body when dead fixed.
• Wakistan frontline 32 vs 32 D flag spawn fixed.
• Added 'Toggle Drag' option to Controller settings.
• Ak15 aimcomp fix.
• Config files are moved to 'C:\Users%username%\AppData\Roaming' due to 'Documents' folder no longer exists in Windows 11.
• Fixed a bug where bandging a player bugs the player.
• A sound bug on sledge hammer fixed.
• Fixed a bug related to disabling the players at end of the game.
• Fixed a memory issue where Map UI Border shader ComputeBuffers were not being disposed after changing the map.
• Fixed a bug in customization screen.
34
0
MrOkiDoki published an update to your project.
• Fixed an issue where scoreboard tries to access multiplayer client data while disconnecting.
• Added new settings where you can change size of friendly icon size.
• Fixed a pooling issue.
23
0
MrOkiDoki published an update to your project.
• Fixed an issue where scoreboard tries to access multiplayer client data while disconnecting.
• Added new settings where you can change size of friendly icon size.
• Fixed a pooling issue.
• Changed MTU to 1420 from 1430 to support LTE and 5G connections.
• Master server MTU changed.
8
0
Vilaskis Shalashev published an update to your project.
• Cliff 07 convex collision fix.
• Wakistan bug fixes.
• Basra bunker expanded to make INF CONQ v16 players play inside bunker only.
• Namak add support of FrontLine v8 and v16
10
0
MrOkiDoki published an update to your project.
• A bug on character customization screen fixed.
• Map borders are back!
11
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Azagor and Basra fixes.
• Dead zones on cliffs for DustyDew
5
0
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
• Map rotation added (Server will give only 6 maps that are less played in order to varient the played maps)
• Pressing ESC will disable the deploy screen when enabled while alive.
• Rope climbing detection improved.
• Added descriptions to each to role when hovered on deploy screen.
• A memory leak issue fixed on compute buffers used for Map UI shader.
• The UI improvements whenever player unlocks new weapon/gadget/attachmnet.
• Squad abilities UI disaligned in deploy screen fixed.
• Possible fix for the squad abilities UI collading with voice chat UI:
• Dusty Dew box thingy bye bye.
30
2
MrOkiDoki published an update to your project.
• Building collapsing animations reworked.
• Enemy zone material is more transparent.
• Player's head bugs out after revived fixed.
• Smokes dying too fast fixed.
• Player continues throwing grenade after revived fixed.
• Pickaxe added for Patreon Backers.
57
0
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Bug fixes.
• FrontLine on Eduardovo and Sundy Sunset
18
0
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
• No longer spawning while friend is being observed by enemy.
• DustyDew the frontline fix.
15
0
Vilaskis Shalashev published an update to your project.
• Bug fixes.
• Make sure borders ON at every map.
• Experimenting on rush tiny 8v8 where are only one beacon in building.
Defend team cant leave building and have to protect beacon. (District,Wine Paradise, Namak )
15
0
MrOkiDoki published an update to your project.
• Fixes of the some bugs where climbing ropes bugs others clients.
• Kills not shown as red fix.
• Building fall animation bugs fixed.
• Some buildings does not trigger collapsing fixed.
• Unable to climb to ladders fixed.
• Destroyed debris objects physics non interpolated fixed.
• Some structures LOD versions fixed.
89
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
----------- Fixes -----------
• Fixes of the some bugs where climbing ropes bugs others clients.
• Kills not shown as red fix.
• Building fall animation bugs fixed.
• Some buildings does not trigger collapsing fixed.
• Unable to climb to ladders fixed.
• Some structures LOD versions fixed.
• Mic boost does not get saved fixed.
• Unable to pick roles on UI fixed.
• Steam verification issue fixed.
• 1P78 cover visual fix.
----------- Improvments -----------
• Destroyed debris objects physics non interpolated fixed.
----------- Features -----------
•Added teamless gamemode core.
•Free for all added.
•Gun Game Free For all added.
•FFA and Gun Game 8v8 on Dusty Dew added.
•Gun Game Team added.
•Suicide C4 added. (Sucidie tool)
•Suicide Rush gamemode added
•Catchgame gamemode added
•Experimental 9mm magazine added to M4
----------- Changes -----------
•More barrels and grips added (the models haven't been implemented yet)
•Weapon attachmnet stats reworked (Experimenting)
•Rework of loadout screen.
29
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
•Leght of Barrerl and type of Barrels affect bullets
5
0
Vilaskis Shalashev published an update to your project.
• Bug fixes and Layouts tweaks for CONQ and INFCONQ
12
0
Vilaskis Shalashev published an update to your project.
• Wakistan - cut the hill
• One more GG version
12
0
MrOkiDoki published an update to your project.
Map changes.
Some bug fixes.
Red dot available on m4,ak74,mp7,ump45
22
0
Vilaskis Shalashev published an update to your project.
• Bug fixes.
• OilDunes have a bunker/tunnel that lead you to center of map to avoid heavy sniper and tank fire at first distance.
16
2
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
• FrontLine last flag was neutral fixed on Lonovo
1
0
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
•Holding 'R' drops the magazine, Pressing 'R' tatical reloads (saves the magazine)
•Fall damage decreased.
•Toggle Aim down disabled by DEFAULT.
•AK15-SCARH-SCARH's Drum Mag-HoneyBadger-AsVal nerfed all the way. :eyes:
161
0
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
•Suicide C4 renamed to StrappedC4.
•StrappedC4's model changed.
•Ak15's model changed.
12
6
MrOkiDoki published an update to your project.
•Language Debug Mode added.
•Intro menu gives an error 'Restart game with steam' if user haven't started the game with steam instead of stucking in Master Server.
8
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
•Throwing gadget keybinding default changed to 'X' from middle mouse.
•RPG animation bugs out after being revived if player dies while using it.
•Unable to aim down after being revived if player died while holding a grenade.
•Canted sight switching speed affected by ads speed of the weapon / attachments.
•The player's head offsets when rope is used fixed.
14
0
Vilaskis Shalashev published an update to your project.
• Basra water coast around shipment now walkable.
• Save progress on Valley
17
0
MrOkiDoki published an update to your project.
•PP2000's attachments fixed.
•Scar-H drum mag removed(We couldn't balance it, whatever we do, it's still too powerful).
•L86A1 recoil nerfed. (It was too easy to control)
•Names of attachments and weapons readablity improved.
•Bandage UI shows up even there are no bandages left fixed.
•Enemy outline still visible after revived for half second fixed.
155
134
MrOkiDoki published an update to your project.
•Time scale does not apply for game fixed.
•Tree colliders does not match with visual mesh while baking fixed.
•AI based chat filtering (Work in progress)
12
2
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
MrOkiDoki published an update to your project.
•Added ability to disable All chat, Team Chat and chat completely.
•Lowered the required delay out of combat spawning on players.
•Hovering on your ping indicator will show the actual ping in scoreboard.
•Shot sounds falloff adjusted.
•Cocking the bolt notification improved.
•'Show enemy voice chat' default value changed to true.
•'Show enemy voice chat' settings moved to 'Audio' section in settings.
•'Enable voice chat when down' settings moved to 'Audio' section in settings.
•Bleeding does not trigger sometimes fixed.
•Clicking on your friendlies makes you select them on map.
•Zeroing fixed.
•Player spawns 1 meter behind friendlies.
•Screen shake slider adder.
•Settings menu, items background made a little more visible to make interaction easier.
•Empty gun removed from list of weapons in stats page.
•Stats page disaligned icons fixed.
•Ammo indicator does not present actual bullets in magazine in loadout screen fixed.
•Camera shake 50% reduced when aim down.
•Vehicle will teleport to server position if user loses connection for a moment and vehicle desyncs too much.
•Vehicle desyncs for 1 frame when another player get's into the driver fixed.
•Reload time added to loadout screen.
•Loadout reloading speed was not affected in visual reload animations.
•Loadout 'Running Speed' shows opposite colors for +/- fixed.
•LOD issues fixed on structures.
•MP7 attachment scales fixed.
•Binoculars does not support different aspect ratios fixed.
•Being bandaged indication does not disappear if the person dies during bandaging fixed.
MrOkiDoki published an update to your project.
•Added some funcy stuff for speedrunning community.
•Recently played maps are skipped in voting screen.
•Some improvement on death screen.
•Famas added
•Seizure warning added.
1884
1756
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
•40xScope too slow ads fixed.
•MP7 and PP2000 ads speed fixed.
•Famas buff (a bit)
8
0
Vilaskis Shalashev published an update to your project.
• Save progress and update of shooting range killhouse area
18
0
MrOkiDoki published an update to your project.
•Added stats caching for restarting servers (heavily optimizes the traffic and server rejoin time especially servers far from master server)
•A ticketing system was added while joining servers. (Fixes the server is full issue at end of the loading level)
22
0
MrOkiDoki published an update to your project.
•Major progress with Easy Anti Cheat.
•Toggle Sprint added (Menu -> Controllers -> Toggle Sprint)
•Switch to Next/Previous weapons not functioning fixed.
•Added switch to next/previous seat to keybindings.
29
0
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
• Save progress on Valley map.
• slight updates on Wine Paradise and District.
• Add skins for FAMAS
136
4
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
• Adding Radio Tower that can fall down on maps
10
0
MrOkiDoki published an update to your project.
•MP5 added.
•HS401G5 scope added.
•Burris - AR332 scope added.
•All attachments visuals updated.
•All weapon skins and magazines added.
99
8
MrOkiDoki published an update to your project.
•Attachments adjustments.
•Some progress on stuff falling around :eyes:
•Beta text added on screen to remind the game isn't in early access.
•MP5 added.
101
2
MrOkiDoki published an update to your project.
•Ak74 extended mag fix. (Max, I will kill you :knife: )
3
0
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
MrOkiDoki published an update to your project.
•Fixed an issue related to player unable to move around due to user unable to load opus DLL.
•Shooting range, unable to climb & use grappling hook fixed.
•Bullet shells desyncs from weapon for 1-2 frame when player moves around fixed.
•Fixed an issue where player can not join randomly to servers.
•Red dot's reticle visibility improved.
91
0
(The update above is not live yet)
MrOkiDoki published an update to your project.
•Fixed an issue where some players can not pass the connecting to master server due to Steam client does not cache their user profile fixed. (Thank you マチオ for being a test subject and doing private test with me to fix this)
7
0
Vilaskis Shalashev published an update to your project.
Vilaskis Shalashev published an update to your project.
• APC spawn is 4 min
• Tank spawn time is 6 min
25
16
MrOkiDoki published an update to your project.
•Fixed an issue where player can not sync with server while connecting.
•Fixed an issue where player bugs out if the ladder that they are climbing gets destroying during climbing.
•Windmill destruction.
•Ability to set your own custom resolution option added.
•Border opacity settings added.
129
2
MrOkiDoki published an update to your project.
•Server updated note added to main menu when server kicks players to update to a new version.
•Server restarting indicator added (Server browser)
•Maximum sensitivity changed to 500 from 200.
18
0
•Canted and Top sight does not get effected by sensitivity fixed.
•Migrate to Plastic SCM.
•Discord bot fix.
•Fixed draw speed and first shot kick shows wrong colors on stats page.
• Valley Wind Turbine ladder added
• Apply 4 min respawn to APC and 6 min repsawn to Tanks at Valley map
•Fixed an issue where game bugs out after 4 minute.
Famas fixed.
= test separate branches
•If player does not choose any point to spawn, game spawns on the player that is closest to combat.
•Required kill for attachments adjusted.
•Added text that indicates how many squads points your squad has.
• Wild Turbine tweaks
••• Merge from Dev to Vil
••• Merge from Vil to Dev
•Frontline ticket bleeding fixed.
• Frontline added to the Basra
•Frontline borders expand order improved.
•Death screen camera improved.
•Added a text that indicates that you have to join a squad in order to classes.
•Added a cross on map that indicates that player's position.
•Map grid has been disabled until hardcore servers
•Killsound volume added.
•EasyAntiCheat update (wip).
• Peak map revamp
• Tweaks uniform texture on UV space pf texture
•EAC work in progress.
• INF CONQ add to Valley
•EasyAntiCheat implementation finish!
• Valley TDM bug fix.
•EAC reports.
•Magazine updates.
•Gadget names added to language file.
•USP remaster.
• Valley bug fixes
•Experimental network optimization.
• Valley TDM Small fix
• INFCONQ Valley fix
•Grappling hook offline ammo bug fixed.
•Unable to destroy wind turbine in offline fixed.
Mp5 Mag fix.
• APC Balance for later today update.
Total ammo now 200 (Before was 400).
Round per reload now 20 (Before was 30)
Damage to vehicles increased twice
• 2022.02.20 Playtest Build
• River CONQ v16 and v32 convert side flags to bases
• River FFA broken spawns outside of map
• Basra INFCONQ spawn fixed.
• Wakistan extra covers on bridge
• FFA and GUNGAME FAA for v16 was removed
Steam auth issue fix.
Fix Attempt
• Flir reticle size decreased.
• Mp7's horizontal and vertical increased.
• All DMRs recoil and drop nerfed.
• Bipod no longer removes recoil all the way.
• Long barrel fixed. (was way too broken)
• Honey Badger's bullet velocity fixed. (Same as AsVal now)
• Sniper glint fixed.
• Sniper glint stays visible even person downs.
• Player's weapons visible through walls on free for all fixed.
• Save progress for migrate branches
• Flir reticle size decreased.
• Mp7's horizontal and vertical increased.
• All DMRs recoil and drop nerfed.
• Bipod no longer removes recoil all the way.
• Long barrel fixed. (was way too broken)
• Honey Badger's bullet velocity fixed. (Same as AsVal now)
• Sniper glint fixed.
• Sniper glint stays visible even person downs.
• Player's weapons visible through walls on free for all fixed.
• Pressing Prone button while holding crouch button makes you back to crouching position instead of staying as proned fixed.
• Vehicle intepolations fixed.
• Server and client sides server tick rate fixed.
• Server and client sides server tick rate fixed.
• Unable to use grenades if user gets revived while throwing a grenade fixed.
• Unable prone and crouch while running fixed.
• Namak spawns fix.
• Elimation v64 and v128 deleted
• Valley fixes
• Tree collision tweak
• Fixing holes on elements of buildings
Vehicle interpolation issues fixed.
• Namak and Dusty Dew spawns fixed
Spawn protection removed as soon as player fires the gun.
• Save progress
Wall update.
• Cyan vertex color for wall
• Server rules.
• 2 more cheating report options added.
•M249 nerfed.
•A bug fixed where RPG iron sight misaligns if player switches gadget while swaying the weapon.
•Revived players go under the floor / map bug fixed.
•6x, 8x,20x,40x, steady aim added.
Font update.
• Some optimizations.
• EAC hotfix update.
EOS update.
•A loading screen when game starts.
• Friend list in main menu.
Friend list update.
• Unable to exit game issue fix.
• few new props and save progress
•Social tab progress.
•Some update on weapon shot sounds.
•Walls brick UV projection, Y object space, XZ world space projection shader update.
what
• Party system update (Work in progress).
👀
Inverse Sledge hammer :eyes:
Party System progress.
•Party system almost done. (Only inviting players left to do)
•Party invite complete. Will start testing tomorrow.
• Rendering pipeline optimization and couple of bug fix.
• Valley Night feature bright moon light with dense fog