#Need help figuring out what I did wrong
1 messages · Page 1 of 1 (latest)
that's your client
and it doesn't look crashed, do you mean you updated the server and it's not acting right?
!llogs
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I mean I manually installed CC: Tweaked into the mod folder, and now it's instantly crashing on the loading screen
so you downloaded it from curseforge and dropped it into your mods folder on your side?
you probably installed one that is wrong for your version of minecraft
I got it from Modrinth and added it into the folder
Basic run down - is it the same loader/version as the ones your current modpack is running?
i recommend updating via the mod pack launcher, aka curseforge or modrinth app
It's 1.20.1, like the rest of them
the app from modrinth will allow you to search for and update cc:tweaked with requiring you to know what you're looking at
it's likely that cc:tweaked you updated to is bugged, i would just revert it.
My issue was that I had updated all my mods, but apparently CC: Tweaked stopped updating on Curseforge, so I had to try getting it manually
they're probably a reason why they stopped updating on curseforge, you also need to make sure it's for the right mod loader as well, not just the version.
do you have a server with BH?
Manually updating the mod by yoinking the .jar from another place and installing it wouldn't cause it to break. Currently looking if there's any reports of that version breaking or any dependencies needing updated. However - I do see a newer version on Modrinth - 1.117.0
Kree, it's a client based issue - them having a server wouldn't change the issue.
I do, and I want to make my modpack be on my server as soon as I can
You're using Curseforge for this yeah? If you right click the modpack, click "Profile Options" then scroll down to the bottom, what version of Forge 1.20.1 does it show that's loaded?
It'd be like... 0.47.2 or something
The good thing is I was doing this on a clone
I just wanted to add Tinkers' Construct, turned into all this
is this a pack you made?
Yeah
Try changing that to the latest. Should be 47.4.13
Could be a forge loader being behind
I think i would've just updated tinkers myself
vs everything
and sometimes yeah things don't go right with packs
i''ve got 80 packs now, been doing it for 12+ years
Oh, I was trying to add it, and then it had an issue with another mod, then I updated, and there were a few issues, but CC was the big one
for fun, are you big cc computers or big turtle guy?
I'm big into the turtles and the scriptiong
I wish I knew more about scripting tbh u_u
if you feel really frustrated, share your current share code for the pack here and I'll see what I can do about update all of it, adding tinkers and updating the cc for you.
cc shines for gamers that know lua
Let me try doing what Santa said to do first, trying now
as both the computers and the turtles have to be programmed in lua to be of any use.
is it a code for the clone that is broke right now?
dEebPlBp
or a code for the one that is not a clone and in which case you can say "update all of it, add tinkers and update cc to the one on modrinth"
It's the broken one
The only other thing I was thinking of adding was the Spartan Weapons mods and all the ones that would go with the pack
did you take out cc tweaked?
I uninstalled it from Curseforge and then put the mod into it, did I need to remove the one from Modrinth?
Weird
It's very likely that if it wasn't part of Curseforge's ecosystem of mods, that it wasn't going to be added to the export as Curseforge wouldn't recognize it. I'll try manually adding it on my end from Modrinth as you did
the pack dies as is Santa without cc
Cool, still going to work on it
i'm going to try it in Prism Launcher
it's probably got the issue I discovered for Homestead.
Might be that Valk Skies or Create needs CC: Tweaked. The reason I had to do all this was because of Valk Skies
All I know was that Valk Skies wanted it updated
the lost aeither dependency is missing
prism launcher actually bothered to reveal that to me, cf launcher didn't give a hoot
Lost Aether? I know I have Aether, Deep Aether, and another one that bleeds Aether and Twilight Forest together, it's part of why the pack is called Twilight Skies
Weird that Valk wants it - I'm not seeing it declare that.
However CraftTweaker and Create Tweaked are already in there.
Also it showed that in Curseforge as well Kree
However, could be a red herring
As it seems it's just a check that Valk is doing to see if it exists.
@plain igloo i keep getting your issues, do this, send the code for the version of your pack that is working, then let us know what you want upgraded and added
So the only thing needed here would be to add Tinkers and get it to come online yeah?
Was that and Spartan Weaponry

Along with the versions of Spartan Weaponry that are for the mods already there
Just weaponry or do you also want shields?
Making progress
Ty!
Alright, current thing I'm stuck on is for whatever reason Minecolonies is having a rendering issue loading a beekeeper female model. Doing a couple more tests to see if it's a fix I can find
Ok
Updated:
minecolonies
blockui
structurize
dom_ornamentum
JEI
Disable Geode+
Disable MinecoloniesDynMap
Disable BlueSkies
Almost got it on, leaving a log of what I've done so far for ya
Alright it's giving me issues involving minecolonies, saying that it's failing to render stuff. Going to disable some of the client side only mods for me end just to see then if it's somehow a skill issue on my PC (which it shouldn't but
)
ALRIGHT
It works
Alright so here's the code. As mentioned above Geode+, Minecolonies Dynmap, and Blueskies are disabled to have got it to turn on
Code is: CdH2XL7I
Oh darn, was hoping to play with Blue Skies, if that's the portal one
It is, you can try adding it back - but it didn't fully kick on for me until I killed it. There's likely another dimension mod then that's clashing with it that the errors weren't spitting out, just only blamed Blue Skies.
So you might be able to after some more testing on your end, but at least it works now! 

Aye, Silvervale spotted
But yeah if it gives you any more larger hiccups, I should be able to help read logs, but given the time towards my shift I likely can't help any more big modpack checks like that haha