#Server Crashes Modded
222 messages · Page 1 of 1 (latest)
is this a modpack you made yourself or did you find it somewhere?
that latest.log is all over the place. it looks like a million things wrong with it. do you have a crash-report to go along with this, that might help narrow down what is going on.
made myself
the ultimate crash seems to end up at what I assume is a mod incompatibility between create and additional placements
[19:20:20] [main/WARN]: Warnings were found!
- Mod 'Create Enchantment Industry' (create_enchantment_industry) 1.2.16 recommends version 0.5.1-f-build.1335+mc1.20.1 of mod 'Create' (create), but only the wrong version is present: 0.5.1-j-build.1631+mc1.20.1!
- You should install version 0.5.1-f-build.1335+mc1.20.1 of mod 'Create' (create) for the optimal experience.
server has been all over the place ever since i tried setting it up myself. And the modpack has been causing all sorts of trouble
Idk if youd like the modpack along ith crash reports to help me narrow it down
maybe some mods arent compatible?
it is advisable to make the pack work 100% on the your machine first, before even trying to turn it into a server pack.
its been working fine on me and my friends pcs but eversince we tried to make it work on the server
at least additional placements is trying to patch in its behaviour into blocks but the server is erroring out
everything has gone wrong
here's a good article to help you understand mod pack building, also if you're manually downloading mods, that's part of the issue.
im using modrinth
https://kreezcraft.com/making-a-mod-pack/ <--- i used gdlauncher in the article, but the article is still relevant to modrinth and cf apps
at the bottom of the article is a link on how to make a server pack from it.
yes, but remember, read the article about making a mod pack first
alrighty
just because you managed to put some mods together, something might've been missed.
and there's a discipline involved in it.
ahh alrighty
pack first, 100%, then do the server pack.
once ou have the manual part down about the server pack, you're really gonna appreciate this other beauty. https://github.com/Griefed/ServerPackCreator/releases
let me guess. does it automatically sort the server and client sided mods from eachother?
what does it do
that and more
it makes a test server you can run locally too
and connect to if the test server you made doesn't fail
one you are connecting to the test server
then all you have to do is make sure your bh server has the right mod loader, and then upload the mods/ config/ scripts/ kubejs/ folders. the last two might or might not exist depending on what you installed.
no need to @ me, just post here if you need help, share relevant logs, etc. someone will be popping on thru that can help you.
alrighty
pack works fine on its own. But it doesnt work on the server at all
and where exactly am i meant to write "java -jar name_of_installer.jar server -mcversion 1.16.5 -downloadMinecraft" in the server?
ive got no clue what im doing
im in a maze without an exit
use the server pack creator then, at least you read the article
if you're realy frustrated send me your mrpack from the modrinth app and i'll make the server pack for you.
Thanks alot, ive been dealing with this problem and ive been super stressed since my other friend helping me with the pack isnt doing anything to help me.
sometimes the best a friend can do is listen, give shoulder massages, and provide the snacks.
Your right, im just doing too much at the same time
why is the name of this when I import it called "server files"?
giving the wrong names to thing can lead to confusion in a work flow. i would've renamed it myself. i see the mods in it. going to run my own tests on it and get you a server pack.
fixed, additional placements was causing sheer pain on the local side. do note, that a non-working mod pack can't be fixed by making a server pack. which is a lot like thinking, i don't know why this car doesn't work, let's put it on the road and maybe it'll fix itself.
so if your server is currently not stopped, stop it. then
delete the config
and
the mods folder
then upload this zip and unarchive it
once you do, you'll have a new mods and config folder
start the server
make sure you install fabric 1.20.1
start it and when its done stop it. then delete the world folder
upload and unarchive this mods.zip folder
then start the server again
install it via the swap jar button
where
on the page marked home
if that works for you, then yes.
alr ill try
@knotty cairn Sorry for the ping, Ive been experiencing an issue where items end up with unlimited durability. Ive got no clue what mod could be doing it or if its a setting/gamerule that needs to be disabled? Any clue as to why this has been happening and what is causing it?
that makes me think you clicked on mods you thought you wanted without check what they did.
no one, nowhere has any idea off the top of their head why any pack does anything. it requires investigation everytime. i'll attempt to use my 12 years of doing this to see what else is wrong with your pack. i can find the one thing, or I can do a vicious review of it.
also which items, you've got to learn to be specific.
so all items
i've looked at the list and nothing comes to mind, which means you now have to use the binary method to find the issue. here's how you do that. since the issue is in single player it is kind of fast. https://kreezcraft.com/find-a-bad-mod/
its' a race then, let's see who can follow my article the fastest, you're the youngest and you've had 15 minutes head start, you should be half way done by now.
I'm 58, i'm basically your grandpa. I'm starting now.
testing that fabric by itself with no mods
success, durability used. now to check the dependency mods.
notice i' am folowing the article
00_architectury-9.2.14-fabric.jar
00_balm-fabric-1.20.1-7.3.31.jar
00_bclib-3.0.14.jar
00_cloth-config-11.1.136-fabric.jar
00_collective-1.20.1-8.3.jar
00_coroutil-fabric-1.20.1-1.3.7.jar
00_create-compat-betterend-betternether-1.1.jar
00_cristellib-1.1.5-fabric.jar
00_fabric-api-0.92.6+1.20.1.jar
00_fabric-seasons-2.4.2-beta+1.20.jar
00_fabric-seasons-terralith-2.3.7-compat-1.0.jar
00_fasterrandom-5.1.0.jar
00_ferritecore-6.0.1-fabric.jar
00_forgeconfigapiport-v8.0.2-1.20.1-fabric.jar
00_geckolib-fabric-1.20.1-4.7.1.3.jar
00_glitchcore-fabric-1.20.1-0.0.1.1.jar
00_kiwi-1.20.1-fabric-11.8.29.jar
00_krypton-0.2.3.jar
00_liberty-villagers-mod-1.0.15.1+fabric+1.20.1.jar
00_lithium-fabric-mc1.20.1-0.11.3.jar
00_lithostitched-fabric-1.20.1-1.4.8.jar
00_memoryleakfix-fabric-1.17+-1.1.5.jar
00_modmenu-7.2.2.jar
00_moonlight-1.20-2.14.5-fabric.jar
00_owo-lib-0.11.2+1.20.jar
00_pandalib-fabric-mc1.20-0.5.2-SNAPSHOT.jar
00_patchouli-1.20.1-84.1-fabric.jar
00_puzzleslib-v8.1.32-1.20.1-fabric.jar
00_resourcefullib-fabric-1.20.1-2.1.29.jar
00_satin-1.14.0.jar
00_searchables-fabric-1.20.1-1.0.3.jar
00_sereneseasons-fabric-1.20.1-9.1.0.2.jar
00_supermartijn642configlib-1.1.8a-fabric-mc1.20.jar
00_yet_another_config_lib_v3-3.6.6+1.20.1-fabric.jar
00_yungsapi-1.20-fabric-4.0.6.jar
those dependencies are good, now on to group 1
Oh my bad didnt see your message before now
Also gotta remember as you wrote. "i'll attempt to use my 12 years of doing this to see what else is wrong with your pack." Ive had no more than a couple hours into the modding of the game and therefore im not as experienced in the matter of modding minecraft servers and servers in general.
Im very thankful for your help
and i hope im not stressing you out in any way
please read the articles on my site
I will do so asap
when I started everyone laughed when i asked questions, they wouldn't even guide me.
so i was like, well, i'll post all the secrets when i learn them.
And i appreciate you helping me ou
Your a lifesaver
Although i have a new issue upon me
A crash repoirt
one issue at a time
Yes ofc
Lesson learned
watching server is known as a watchdog error.
it simply means that too many things in your pack want to occupy the game loop, one way to alleviate it is open server.properties and change max-tick-time from 60,000 to some multiple larger than it, like 380000 for example.
and then restart the server.
what you're doing is putting more ticks in the servers game loop giving all the hungry mods their chance to the do there thing.
yes
Hmm
and that's a possibliy too
I should consider upgrading current plan then
it's very possible you made a pack that uses more than 4gb
not yet
like i said one problem at a time
that's the client right?
when you said tools weren't taking durability, did you mean only axes?
hmm
nope, i got it with the shovel. we're honing in on this faster.
i feel like its' the tree chopper, it's a hunch, you should never operate on a hunch with this stuff. having a testing work flow is the best thing, because hunches only go so far.
for the sake of clarity don't mix the classifications of datapacks, mods, and plugins. it will help you in the future when you seek help.
Ahh fair enough
one of these mods is definitely causing infinite durability.
hmmm
an ai analysis suggested easyanvils before., so i'm going to run on it's hunch, first i"ll see if there is something nefarious in the config.
it could be enchancements that mod does change alot of functions regarding items or easy anvil. Just a hunch so dont go by it
Oh okay u thought the same
nothing in the config comes to mind.
hmm
back to halving
check the echancement mod page comments and github to see if anyone reported it.
that unbreaking setting doesn't make sense because it's referring to an enchantment
Weird ill look around online for any reports or forum posts
CONFIRMED: enchancement is the mod causing infinite durability
so for now, remove it from the client and server
and create a new export
and then in your server.properties boost max-tick-time to 360000 to start, restart server.
I did the server thingy and its running way better now
Is it possible there is a workaround for the enchancements mod?
Ill look around for a solution
the only workaround is to get the author to fix it
you can find another mod that does those types of enchantments.
I red the page there should be a simple false/true swap in the config
if you guys are streaming/tubing like I suspect you might be, because why else be annoyed with the discord rpc go live thing, throw some $$ at the dude to get em to fix it.
did that config seem simple?
I mean you did most of the looking into code but from what ive learned
No
I need to understand the tech side abit more on my side
i personal would remove it. because anything that makes me go through this to find it, is not worth it.
but other than that you've been extremely helpful
Yea i totally get that
Ill try to figure out a solution hopefully, and from there ill see what happens
Thanks again for the support
Really dude
Your a lifesaver
Hmm it seems as if some items have tags
and if i add enchancement:retains_durability to that item
then the durability will return
do you know anything about item tags and such?
like i said, get rid of that confusing mod. easiest solution.
tags were supposed to be an easy way to group things
for modders
but the modders all implemented their own concepts of tags so now its a nightmare most of the time.
for example if jei is installed and you have tooltips enabled (f3+h), you'll notice that some mods especially create items will belong to a metric ton of tag groups, making you wonder "how is this simpler?"
ahhh
okay
ive made a post on a reddit forum hopefully someone else is or has been in my shoes.
and can help me figure it out
other than that i dont think there are any problems
other than memory needing an upgrade
although im confused on why the memory stays at the same amount constantly there is no drop in memory usage. only a rise
The chart in the panel can only show the peak usage, not live, without Bisect's custom mod installed.
idk why but the mod is bugging for me
everytime i try to install the plugin to get accurate data it just uninstalls
don't install the mod. it's not that useful, instead use spark to get an idea of what is going on inside the server
oh okay
anyone know if theres a good item blacklister mod?
Planing on making some betterend items uncraftable
or unobtainable
use crafttweaker or kubejs to remove the recipes
no recipe no item
never give players op or creative because of that reason
they'll pull in what you disable
there should be a setting in rei or jei that allows you to even hide disabled recipes.
ohh nice
note you will still need to disable the recipes, the setting in jei or rei is something like "hide items with no recipe"
Found out where the durability issue was
Enchancements config and then unbrekable flags
just had to set it to -1
sweet
Do you have any experience with itemoblitorator?
no
have you reached out to the mod author on how to use it?