#reduce crop output amount

1 messages · Page 1 of 1 (latest)

sick marsh
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I have a modded plant that drops 2-5 seeds when fully grow but I would like it to not be this potent (rather have 1-2) since it's a very important and useful seed and having too much breaks the early game balance of the game. however i don't have any idea on how to :
1 - see the drop tables to understand it
2 - modify it correctly so that it does what I want

violet masonBOT
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Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!

vital flax
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Which mod and which crop

sick marsh
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chicken roost and any crop from this mod but I beleive it's called "chicken_roost:chicken_food_tier_1"

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tiers goign from 1->8

vital flax
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Can't find it can you send a link?

sick marsh
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it's called roost ultimate on morinth but in code it's chicken roost

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honestly I am looking for an alternative of the mod but as long as I don't find one I'm gonna work as much as I can on it to make it fair

vital flax
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No clue what exactly this mod does to offer an alternative

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But you would want to override those files

charred agateBOT
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You can load assets (resource pack files) and data (datapack files) with KubeJS, and the wiki has pages on this!

vital flax
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Okay this is useless info

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I swear there was a command for this

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But essentially what you want to do is look at the path to the file you want to edit starting from data

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There is a data folder in your kubejs folder

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So you need this folder structure there chicken_roost/loot_table/blocks

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You can just download a file from their GitHub and put it there

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Edit the amount dropped inside that folder

sick marsh
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ok I'll try that

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ok I did it but idk how to reload kjs with it I'm relaunching my game to see

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I didn't nkow about the data folder that's pretty useful

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so I can jsut replace any script of any mod as long as it's the same relative path

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ok it works tysm!!!

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I broke 11 seeds and got 17 that's perfect

vital flax
sick marsh
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oh yeah makes sense lmao ty!!!