How do i make a mob despawn in EntityEvents.spawned?
Also i wanna buff their attributes like health to make it a miniboss, in this case is the creeper, and i also wanna increase it's explosion radius to make it when explode it's explosion being a creepdozer. But when the player kills the creeper it gets juicy juicy loots, like, more gunpowders, always gets 5 to 10 redstones and a chance to get blaze powder and other goodies
#There are things i wanna know since wiki is incomplete
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to make a mob not spawn, you just cancel the event, but you want to do that in the checkSpawn event, that way the entity doesnt show up for one frame of the game
i dont know about the atributes, never touched them before
i see, if that's the case i wanna cancel the event 95% of the times, while the other 5% keeps
like
my plan is to make creepers rare, but when they spawn they are a miniboss of high risk high reward
if it explodes, you will be cursing the fuck out of your mouth and get a nice PTSD
if you kill it before it explodes
you would get really stonks
how do i cancel the event?
event.cancel()
thanks
that reminds me of the creeper event from stoneblock 4, where a group of creepers spawn next to you and despawn 1ms before they explode
i see, seems that my idea seems more forgiving than that event
cus mine you at least have a workaround
now that
it's another story
it's like the game tells you "fuck you" in the face