#AnimationJS animations breaking after respawn?

24 messages · Page 1 of 1 (latest)

molten ice
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I've just created a minimal instance on 1.20.1 with forge 47.4.10 (latest recommended according to Prism)
and the following mods:
animationjs-1.20.1-0.1.2
architectury-9.2.14-forge
geckolib-forge-1.20.1-4.8.3
kubejs-forge-2001.6.5-build.16
liolib-forge-1.20.1-0.0.2
liosplayeranimatorapi-forge-1.20.1-0.0.8
player-animation-lib-forge-1.0.2-rc1+1.20
rhino-forge-2001.2.3-build.10
And used the universalController example from the wiki to recreate the issue (attached in video)

lost groveBOT
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Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!

molten ice
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@willow imp sorry for the ping, but any idea what might be causing this?

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Right, almost forgot to mention, this doesn't go away until the game is restarted

willow imp
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whats the issue, the head position?

molten ice
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no, all the animations just... stop working after dying it seems

willow imp
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ohh the reset

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yeah hmm

simple cloudBOT
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🗒️ Send the code! 🗒️

You may have an issue with a KubeJS script and you explain it to the best of your ability yet without the actual code in question we have very little to go off of in trying to assist you.

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Please send your KubeJS server log. It can be found at /minecraft/logs/kubejs/server.log.
If you are on 1.18 or 1.16 it will be called server.txt.
Please send the file directly, without links or snippets.

willow imp
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and is that your only script in the instance?

molten ice
simple cloudBOT
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Paste version of 2_handed_weapon.js, server.log from @molten ice

molten ice
willow imp
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kk, ill take a look in a bit

molten ice
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alright thanks a ton

willow imp
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wont have to change your script at all

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and ill lyk when its out on curse/modrinth

willow imp
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AnimationJS 0.1.3 should be out on modrinth and is uploading to curse, lmk if it fixed your issue

molten ice
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gonna try rn

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Yep it works, thanks again!