#1.20.1 update recipes for 1.21.1
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Yeah I'm seeing that. I'm showing some are loaded in but not showing in the JEI.
if that happens, its not KJS related
Let me rephrase that...I got to look a little more it's been awhile. It has the recipe from the actual mod, however my kubejs script was supposed to change the recipe.
trying to remember how to make sure it's overriding the original recipe with the kubejs one
Does it still follow this syntax in 1.21.1? It looks like it maybe simplified further according to online.
ahhh I think instead of "output" it should be "id" now.
I put this together looking through other support topics and using this one I'm trying to build as a base to build other recipes. For some reason, I'm not getting rid of the original recipe form "Forbidden Arcanus" and replacing it with the mechanical crafter recipe.
It could be either way. Does modified recipe work? It may not show up in JEI but it will work. I have a similar problem with custom bubble_blower recipe from Supplementaries - I'm trying to replace one ingredient with another, original recipe disappears and new one doesn't show up in JEI but it works in crafting window. By the way, for ID you have to specify ID of the recipe and not the item. You can see it in JEI window by opening desired craft and looking at output.
Maybe I'm sleepy....could you explain "for ID you have to specify ID of the recipe and not the item"?
My brain is sayin the ID's are the items used to make the recipe.
Wait half an hour, I'll turn on the PC and show you what I mean. No, recipes can have their own unique IDs, it doesn't always match the item ID. By the way, it's not necessary to create a custom recipe, KubeJS has addon for Create recipes https://kubejs.com/wiki/addons/create
I really appreciate that. It's past midnight here so I may fall asleep but I should see it in the morning.
This is what I made using the Kubejs site you shared. The code seems to be there according to VSC however I just can't get it to work for some odd reason. It's showing the old recipe and not the new. I'm too exhausted to try if it works without actually seeing the recipe, so maybe tomorrow.
The output item has its own ID and the recipes have their own. You may need to enable advanced tooltips (F3+H) to see the recipe IDs in JEI
Oh the tooltips. It should be the actual Id name. I’ll double check tomorrow.
Good morning.....Ok I checked the id's this morning and I did have one off, however even after fixing it I can't seem to remove the Original recipe from Forbidden and Arcanus and add the one from using Create. This is the latest script I wrote.
I wonder if there's a modpack that already has a mechanical crafter recipe in 1.21.1 that I can use as an example.
Looking at the mod files, I see that there is basically no recipe for the quantum_catcher item in it. It was in version 1.20.1, but in 1.21.1 such a recipe no longer exists.
Could it be under something else? I'm assuming you're talking about the Original Recipe? I've attached a picture of the original recipe.
This is from my modpack and 1.21.1
If you have advanced tooltips enabled and you hover over an item, it should say Recipe ID. However, this particular item doesn't have it, I don't know why, maybe you should contact the mod authors about it.
Ok I see what you're saying too. I'll have to go back and look in 1.20 but you're correct when I hover over this item it doesn't give me further tool tips just 'forbidden_arcanus:quantum_catcher'
I'll see if I can reach out to them. I'd thought it'd been the same as 1.20.
I got the new recipe to show and work where I just created a new modpack with just the mods needed to complete the recipe. However it's still not getting rid of the recipe. I'm leaning even more to what you were saying that it's some unique id that is not showing and that's why Kubejs isn't removing it.