#KubeJS having issues with Essential Mod
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??versionmismatch
Forge is not the smartest. The criteria it judges 'version differences' on is not just the version number, but also what registry objects (like items and blocks) exist.
This means that when you add custom things with KubeJS, Forge can sometimes show a version mismatch error with the exact same versions shown on both sides.
The simple solution for this is to make sure that the startup_scripts folder is the same on client and server.
So I'd have to send her that folder and get her to replace it with the one I sent?
yes
Alright we'll try that
are you using curseforge?
it often doesnt install packs correctly
Yeah we use Forge
yeah this issue is pretty much exclusive to CF
Well, I download the pack, then send the code to her to share it and she downloads it from that
Doesn't matter if she downloads the .zip file tho bc that also never works
Forge is a modloader. Curseforge is a website and launcher. Two different things.
There's also Neoforge, another modloader.
Yeah fair, I just shorten Curseforge to Forge-
But yeah we use Curseforge
OK. And you're 100% certain that when she downloaded the .zip from your startup_scripts folder, she unpacked it into the same place? Or did she just put the zip file itself in the folder?
I sent her the code of the modpack from CF, and she downloaded it from there. It's worked every other time with any modpack that doesn't have KubeJS
The weird thing is, it's JUST with her. I've played the exact same modpack with another friend as well
CF just doesnt always copy all the files correctly, not sure why, its been a bug on their side for years
we always recommend better launchers like Prism
OK, well, as Lexxie said, sometimes CurseForge doesn't deliver all the correct folders, like the startup_scripts one. Can you check that you both have content inside your .minecraft/kubejs/startup_scripts folder, and if not, send her what you find inside.
I sent her the files and asked her to replace it. I'm abt to grab dinner tho so I'll let you know how it goes
In Prism, can you still play the same modpacks?
Yes.
It can grab modpacks from Curseforge, FtB, Modrinth, etc, and will install them with much more consistency (not missing or dropping files), and still do multiplayer on servers (or with Essential, if that's how you prefer to do multiplayer) even if the other person is using a different launcher.
An open source Minecraft launcher with the ability to manage multiple instances, accounts and mods. Focused on user freedom and free redistributability.
just noticed it had a 10.0 release lol
If you're interested in the history of Prism, it used to be PolyMC before the developers had a disagreement. PolyMC is discontinued, but was the same thing. And before that, MultiMC, but again the developers had a disagreement. Basically, each time the name changed was because someone was kicked off the development team.
Honestly I just want shit to work easily 😂
Well, that's what Prism is here to do
ye prism a lot more stable and reliable
Oh, and unlike the Curseforge app or Modrinth app, the Prism app has no ads on it.
and you have a dedicated cat button
Alright I'll definitely look into it then
Yeah, here's what mine looks like at the moment.
Mine are either all from Curseforge, FtB, or custom made by me or my GF
You can also change which cat appears in the background, too, although that's purely cosmetic and has nothing to do with how minecraft runs.
Sorry, yeah, I'm a light mode user
What version do I download?
x86-64 or ARM64?
X86 for most people on windows
Thanks
Arm64 is mostly for phone processors and that kinda stuff
I think mac might be Arm64? Gonna check cuz I'm curious now
Oh ye it is arm64
is it? there are still commits in the repo from time to time
either way, you shouldn't use it
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