#Irons kubejs questions

46 messages · Page 1 of 1 (latest)

edgy pelican
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Since irons kubeJS addon hasnt been updated for the newest version, how can I use the attributes irons provides? I'm currently trying to figure out how to give a piece of armor spell resistance (or protection, whatever it's called) but frankly have no clue how to do it (I am quite new)

covert flameBOT
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Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!

cloud pawn
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someone made the perfect example in #1474144029435367576

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it was tested in older versions of ISS but it should work if you change the class paths IF they have changed which is unlikely for attributes

cloud pawn
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They used like the ISS attribute manager thing

edgy pelican
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this helps for a lot of attributes, and will help me more than once, but it doesnt show imbued spells. Hoping to figure out that part

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unless I am blind

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that could always be the case

edgy pelican
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guess i dont get any other tips 🥀

cloud pawn
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why do you need imbued spells?

cloud pawn
edgy pelican
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and it appears imued spells dont show up as attributes

cloud pawn
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You could have said that first ...

edgy pelican
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ah

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well

cloud pawn
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that's fine

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for imbued stuff you'll probably have to look into the source code

edgy pelican
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it is as i feared

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shame

cloud pawn
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because they somehow allow nearly all items to be imbued. even ones not from iron spells

edgy pelican
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well

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thanks for the help

cloud pawn
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glad I could point you in the right direction

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oh wait there a script that adds imbued spells to custom items

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in the waccyy's fantasia modpack

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that should match your needs exactly

edgy pelican
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handy

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you have any clue where it may be or is this a me problem to find

cloud pawn
edgy pelican
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There are a LOT of scripts

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This going to be a while

cloud pawn
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just look through them all 🤷‍♂️

edgy pelican
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Yea

cloud pawn
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All I can tell you is I saw a custom kubejs item with imbued spell inside the EMI menu

edgy pelican
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Been doing that

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I’ll find it eventually

cloud pawn
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the scripts are labeled so it should give you more context

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perhaps one called magic items or new items or something like that

edgy pelican
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Yea

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Well

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This’ll be a bit

cloud pawn
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I'll look for it myself when I'm not busy and send you a code snippet of it

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since modpack is ARR licensed

edgy pelican
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Thanks

cloud pawn
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I assume you're looking through v1.1.0.8?