#Rendertype not working as intended...?
6 messages · Page 1 of 1 (latest)
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StartupEvents.registry('block', event=>{
event.create('invisible')
.displayName("Invisible Block")
.soundType("Copper")
.mapColor("none")
.hardness(0.5)
.resistance(-1)
.requiresTool(false)
.opaque(false)
.fullBlock(true)
.renderType("translucent")
.textureAll("kubejs:block/invisible")
})
I'm trying to make the block invisible without it making an x-ray hole into the world
old af and you prolly already have an answer, but .notSolid() is what you are looking for