#harder boss depending on game stage that affects only the player with the stage

19 messages · Page 1 of 1 (latest)

mental rootBOT
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Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!

ancient rover
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How do you propose it only affects the hardmode player?

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Would it be based on who summoned it, or?

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Am alternative option would be just to reduce the hard mode players damage to it using the hurt event, which would be much easier to implement and achieve the same general effect

ornate pawn
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i said on the massage. if the player with the stage hit the boss it applies the hardmode effects

ancient rover
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Sorry, I missed that somehow

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Hmm, you could try using the vanilla strength effect and the other effect that adds health i can't remember the name of

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Just in the hurt event, get the entity that hurt it and check if it has the hardmode stage

ornate pawn
ancient rover
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If it does apply the affects at whatever level for whatever duration you like

ancient rover
ornate pawn
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applying resistance seems to work perfectly but the strenght effect didnt changed the damage

ancient rover
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You could use the player hurt event, check whether the source is the boss and the player has the stage and then manually return a higher damage value?

ornate pawn
ancient rover
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So I'm pretty sure it should work

ornate pawn
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how can i do that? i REALLY new to kubejs... also how can i change recipes from the mechanical fusion anvil from cataclysm? i couldnt find any example or tutorial. i dont think kubejs support this crafting type so i would have to do it custom right?

ancient rover
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make a separate ticket for separate issues