#harder boss depending on game stage that affects only the player with the stage
19 messages · Page 1 of 1 (latest)
How do you propose it only affects the hardmode player?
Would it be based on who summoned it, or?
Am alternative option would be just to reduce the hard mode players damage to it using the hurt event, which would be much easier to implement and achieve the same general effect
i said on the massage. if the player with the stage hit the boss it applies the hardmode effects
Sorry, I missed that somehow
Hmm, you could try using the vanilla strength effect and the other effect that adds health i can't remember the name of
Just in the hurt event, get the entity that hurt it and check if it has the hardmode stage
would this work on iron's spells and spell books spells or weapon skills from simply swords?
If it does apply the affects at whatever level for whatever duration you like
Should do, if the mods are properly made
hmm ill try that
applying resistance seems to work perfectly but the strenght effect didnt changed the damage
You could use the player hurt event, check whether the source is the boss and the player has the stage and then manually return a higher damage value?
idk if that would work because the boss has multiple attacks with different damage values. i managed to find a effect from irons spells and spellbooks that reduces the target armor so im gonna give the player this effect when the player hits the boss
You can get the damage value in the event and then multiply it iirc
So I'm pretty sure it should work
how can i do that? i REALLY new to kubejs... also how can i change recipes from the mechanical fusion anvil from cataclysm? i couldnt find any example or tutorial. i dont think kubejs support this crafting type so i would have to do it custom right?
make a separate ticket for separate issues