#textures on different sides
22 messages · Page 1 of 1 (latest)
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- I am unsure if KubeJS automagically translates domainless JS ResourceLocations (eg mod:id but missing the mod:) but default behaviour in (Neo)Forge is that domainless = vanilla minecraft, so the game might be attempting to search for the pear texture amongst the vanilla textures
- for blocks, you must specify what sub-directory the asset (texture) is in. For blocks, that means the ResourceLocation should be something like
kubejs:block/pear_top
Switch out your code, though I've honestly never seen someone pass an object to the KubeAssetGenerator before, might work, might now
if it still doesn't work, try this
event.create(pear)
.modelGenerator(model => {
model.texture('top', 'kubejs:block/pear_top')
model.texture('down', 'kubejs:block/pear_bottom')
model.texture('side', 'kubejs:block/pear')
})
i just tried specifying the folder this same way, so i will try this model generator way!
it still isnt working
i might have put it on the wrong layer here
im going to fix the layering and see if that works
it still isnt working despite fixing some layering
Can you provide logs?
Please send your Minecraft log. It can be found at /minecraft/logs/latest.log.
Note! Minecraft and KubeJS logs differ. Please send the latest.log, not a KubeJS log.
Please send the file directly, without links or snippets.
Paste version of latest.log from @wary flare
odd
[18Dec2025 19:32:06.328] [modloading-worker-0/INFO] [KubeJS Startup/]: Loaded script startup_scripts:testing.js in 0.045 s
[18Dec2025 19:32:06.357] [modloading-worker-0/INFO] [KubeJS Startup/]: Loaded 2/2 KubeJS startup scripts in 2.341 s with 0 errors and 0 warnings
No errors
There was 0 mentions of pear-anything having missing textures either, only aspear berry from supplementaries >.>
???????
Im so confused
Im gonna go play a different modpack and come back to this tommorow lmao
And just to be correct in order to rerun startup config I need to exit out of the entire game and I dont need to exit curseforge
And I save the progress in the file (visual studio code) by pressing the file button and hitting save
- Yes, just restarting minecraft from the minecraft launcher is all you need to do; no need to exit forge as well
- yes. You can also ctrl+shift+S to quickly save all open files in VS, but it essentially does the exact same thing, just for all files at once