In short, since Better Combat adds new attack animations and hitboxes for specific weapon types, I've been trying to add parity with vanilla tools, as well as adding additional stats to tools with Pufferfish's Attributes, but I'm struggling because I'm not experienced with javascript let alone anything advanced with KubeJS.
Edit: found a solution regarding Better Combat's attack animations without KubeJS.
Any and all help would be greatly appreciated!
I've been using code from KonSola5 to modify tool stats like Attack Speed and Attack Damage, but I want to assign special stats from Pufferfish's AttributesI've tried:
- I also don't know how to structure my code to call Pufferfish's Attributes and add them onto pre-existing tools, as it seems
modifyAttributesand$Attributesfunction does not allow for non-vanilla attributes to be called, despite it being able to be filled in in VSC.
I'm still learning, and I want to learn more from the people here who are much more knowledgeable than me.