#Immersive Industry Custom recepis
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I don't think 1.16 is even supported anymore
how not supported
if the mod youre trying to make recipes for uses the standard datapack method of creating recipes, you can use event.custom()
ok cold you give me an example of the code i wold need
and yes but i trid wiht da data pack in singel player no problem but ther server didnt like the data pack and crasht
its just
onEvent('recipes', e => {
e.custom({
// ... datapack format here
})
})
You can add, remove, and modify recipes with KubeJS. The wiki has a page on that!
If you want to learn how to add recipes to any mod, click the Custom button.
custom page to find the datapack format ^
that is exactly waht you send me expet that i put the resipe whre you sad datapack format
i know that, i can see it
i now want to know what the error is in your own screenshot
nice
Ticket re-opened!
how can i add fluids from any other mod to the recepis
you need to find the proper recipe format for it, usually something like { fluid: '...', amount: x }
and then just use the fluid ID
ok i want to make an enrichtment recepie with the sulfuric asid fluid from meka do you have any idear what tag i need to use
not a clue, id have to research that too
not sure what you mean by importing, but tags in recipe are just different recipe formats
it all comes down to the format of the recipe
Is there not a ‘sulfuric_acid’?
What’s the format of the original Immersive Industry recipe?
ther are no only examlpels
You’re using “tags” -> “fluids”, not “fluid” -> “tag”
Are you sure that’s correct for this?
Perhaps try what I suggested above?
if i do it like i showd the recipe is ther but witchout the acid
Right. Try replacing “tags” with “fluid” and “fluids” with “tag”
Would you send that recipe here?
I wonder how you can get fluid tags
going into the mod it self and surching
What if you tried “id” instead of “tag”? I’m not sure that the thing you specified is a tag
its usually id or name most commonly, from what ive seen 
Do you have an error in the logs you can share?
Error creating recipe immersiveindustry:kjs_6cjg5uil9r4948357g6vm3a0f[immersiveindustry:electrolyzer]: {"type":"immersiveindustry:electrolyzer","input":{"item":"immersiveengineering:ore_aluminum"},"fluid":{"id":"mekanism:flowing_sulfuric_acid","amount":1000},"result_fluid":{"fluid":"minecraft:water","amount":1000},"result":{"item":"immersiveengineering:dust_aluminum","count":3},"large_only":true,"time":10,"tickEnergy":32}: com.google.gson.JsonSyntaxException: Missing tag, expected to find a string
Actually, try “id”: “mekanism:sulfuric_acid”
Not flowing sulfuric, just sulfuric
nope
Error?
same error
You could just copy paste the result of the fluid output that did work into the input hete
This one under result fluid
nope dint work ether
Would you send the full error?
Paste version of startup.txt, client.txt, server.txt from @stark marlin
That’s quite odd
Have you considered checking the dependents tab on CurseForge for this mod, looking though mod packs that use it, and see how they did it (if at all)?
most times they dint use other fluits than minecraft
the wird thing is that if i use this versin i get an recepie but it donst use the fluid
i mean that how do i do that
One second
This event is fired when a tag collection is loaded, to modify it with script. You can add and remov...
onEvent("fluid.tags", event => {
event.add("your:tag", "the:fluid")
})
That might work
ok i will trie it afer i ate
it works thaks you saft me