I need to use EntityEvents.hurt() in order to determine if the damage done to the entity is fatal (rather than use EntityEvents.death() because something fires before it I'm trying to check for)
the problem is that the damage returned from event.damage gives me the initial/raw damage that was dealt to the entity; what I need is the damage actually applied AFTER all the damage calculation is complete. been trying to find something, but I got no dice. Can someone help me out with this please?