#KubeJS Offline Docs not working
33 messages · Page 1 of 1 (latest)
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Paste version of latest.log from @elder cairn
Hmm.
That is quite odd
I don’t see any error level logs that normally would show up when the document thread is unable to build the JSON.
Only the reflective warnings that are bound to occur
At this point it tries to serialize the JSON, but warns about not being able serialize several methods:
https://gnomebot.dev/paste/1398616657517346867/1398616657517346867/1398616657940713522#L10843
But I don’t see anywhere that would indicate that the thread errored, and instead was just taking too long
Ah, I think I see the problem now.
It might be getting into an infinite loop here:
You might be able to use an older version of KJS Offline to fix the issue
I just left home for vacation this weekend, so I’m unlikely to get a fix out till next week at the minimum
Thank you so much for the response, Ill try downgrading the version and see if it helps!
tried on the first version for neoforge 1.21.1 and no luck
Mind providing me with the mod list?
Paste version of message.txt from @elder cairn
Next week I’ll see if I recreate the issue.
If you are willing to help me out narrowing down the problematic mod, you can try doing a binary search on the mods to isolate the mod(s) that are causing this issue.
A binary search is a way of finding a faulty mods/scripts when you have a lot of them, but without having to remove them one-by-one.
The procedure is simple:
- Take half of the existing mods/scripts and move them out, into another folder.
- Run the game.
- Does the issue still exist?
If YES: Repeat from step 1 with the current things.
IF NO: Swap out the current things with the ones you moved out, and repeat from step 1. - Repeat this process until the problematic mod(s)/script(s) have been found.
@elder cairn
Please try version 5.0.6 and let me know if it solves the problem
Sorry, no luck >w<
Paste version of latest.log from @elder cairn
Does your game have enough memory?
I wonder if the thread is committing sudoku
I was experiencing a similar issue in dev that I thought I found a fox for but I’ll have to dig deeper.
you mean Seppuku? lmao
it has 16gb so I hope so
Yeah then it’s definitely something bugged in my implementation
I am very close to a release to fix this issue.
I have to take a break from it now, but I've gotten fairly close to fixing the issue for good.
Version 5.0.7 is out for 1.20.1
Please try it out, and let me know if you run into any problems.
Im actually on 1.21.1 but there was no tag for that version sowy ;w;
I can release that version later today then
I’ve got a build for 1.21 running:
https://github.com/Hunter19823/kubejsoffline/actions/runs/16869652146/job/47781877223
finally got to testing it, yup worked this time, thank you so much <3