#set player default attack damage to 0

4 messages · Page 1 of 1 (latest)

tacit loom
#

i'm trying to set the players default attack damage to 0 but it doesnt seem to work right with EntityJS and just sets it back to 1

EntityJSEvents.attributes(event => {
    event.modify("player", ctx => {
        ctx.add("minecraft:generic.attack_damage", 0)
    })
})
somber shoreBOT
#

Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!

long crescent
tacit loom
#

thanks that worked