I'm modifying a modpack using KubeJS and I want to add some custom recipes but the problem is for everything but the sequenced assembly I don't know how to add multiple ingredient requirements
ServerEvents.recipes(event => {
event.recipes.create.mixing('minecraft:diamond', 'minecraft:coal_block')
event.recipes.create.mixing('minecraft:diamond', 'minecraft:coal_block').heated()
event.recipes.create.mixing('minecraft:diamond', 'minecraft:coal_block').superheated()
event.recipes.create.mixing([Fluid.water(10), 'minecraft:dead_bush'], ['#minecraft:saplings', '#minecraft:saplings'])
event.recipes.create.mixing(['minecraft:diamond', Item.of('minecraft:diamond').withChance(0.3)], 'minecraft:coal_block')
})
In none of these examples is there a recipe that requires more then one ingredient, nor is there any recipe which needs more then 1 ingredient item so if anyone can provide an example which has multiple ingredients with multiple quantities that would be appreciated!!
Additionally for this
event.recipes.create.mixing([Fluid.water(10), 'minecraft:dead_bush'], ['#minecraft:saplings', '#minecraft:saplings'])
How would I specify a modded liquid? Modded items need to have like their ticker: at the start
Finally, if anyone else has made custom CREATE MOD recipes on their own could I please have your scripts files? Just so I can see some additional examples as the current amount of documentation just simply isn't enough || ( for my tiny brain ) ||
Thats all thanks for reading <3!
Pretty