#Remove hurt state.

5 messages · Page 1 of 1 (latest)

quick fossil
#

My small script to disable dmg on spawn chunks.
Can I also disable player damage state and position change ? That players cant move each other by attack .

EntityEvents.beforeHurt((event)=>{
const entity = event.entity
if (!entity.isPlayer()) return
if (entity.level.dimension !== 'minecraft:overworld') return

const chunkX = Math.floor(entity.x) >> 4
const chunkZ = Math.floor(entity.z) >> 4

if (chunkX >= 1 && chunkX <= 20 && chunkZ >= 16 && chunkZ <= 32) {
event.cancel()
}
})

shy flameBOT
#

Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!

void kettleBOT
#

[➤](#1379929119105617921 message)
Perfect! Thanks you guys!

simply:

NativeEvents.onEvent('net.neoforged.neoforge.event.entity.living.LivingIncomingDamageEvent', event => {
    event.setCanceled(true);
})

In server events

wheat mountain
quick fossil
#

Thanks!