#how to make entities burn things?

6 messages · Page 1 of 1 (latest)

frigid crystal
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I would like to make pillagers burn crops if near them and maybe a secondary condition could be if the are holding a torch.

lethal trenchBOT
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Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!

frigid birch
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youll need a custom ai goal

calm vineBOT
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Entity AI Events 🤖

The AI customization events in EntityJS allow you to add or remove goals from any existing Mob entity and modify any living entity's brain logic.

Key Events 🔑

  • EntityJSEvents.addGoalSelectors
    Define default self-behavioral goals/actions
  • EntityJSEvents.addGoals
    Add goals focused on targeting other entities
  • EntityJSEvents.buildBrain
    Construct entity decision-making logic.
  • EntityJSEvents.buildBrainProvider
    Define entity perception and interaction capabilities.
frigid birch
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theres an example of creating one on the wiki page, youll probably want to utilize a for loop check around the pillager to find potential "burnable" blocks and if found then replace them with a fire block

frigid crystal