#Add support for misc custom blocks

9 messages · Page 1 of 1 (latest)

native notch
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We currently support most block builders that cover most vanilla blocks.
But we still don’t cover a handful of blocks such as:

  • Flowers / Tall flowers
  • Flame-like blocks
  • Beacons
  • Rails
  • Dripstone
  • Snow / Layered snow-like blocks
  • Chain Blocks (technically cardinal blocks work for this but having a builder makes this easier)
  • Barrier Blocks (The ability to control how entities pass through the block)
  • Sign Blocks
  • Torch block
  • Sapling (similar to flower) / Tree
  • Connected texture blocks (this is already possible but having a helper to make it easier would be nice)
  • Glass Pane blocks
  • Portal-like blocks. Portal JS may handle this.
  • Budding Blocks.
  • Ladder/Vine/Climbable + NoClip Blocks
  • Lever Blocks
  • Redstone variant blocks
  • Ore Blocks (something to quickly make them from templates would be nice)
  • Spawner Blocks (This isn’t impossible right now, but it could be nice to natively support functionality for them).
  • Farmland (Blocks that can grow things on them, and can control/modify growth rate).
  • Fire Blocks (Nice to have not necessary).
  • Cobweb Blocks (Blocks that control player movement).
  • Skulk-Sensor Blocks
  • Bed Blocks
  • Carpenter Blocks
foggy crown
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Seems simple to do clueless

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So like, to clarify, for sign for example, a custom sign with it's own texture/model and just do sign stuff with it?

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What would beacons do?

native notch
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The sign would likely just be using the existing sign models as presets (like hanging vs normal) then have it own texture.
Keep the text rendering the same for simplicity.

native notch
# foggy crown What would beacons do?

The beacons would be an iterative thing.
Start off by just making a block that behaves exactly like a beacon, but is it’s own block.
Useful for custom ritual / multi block setups.

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Second iteration would be the ability to control what blocks are used for what layers.
The third iteration would be the ability to modify what items can be used for each tier of effect.
And then the fourth iteration would be controlling the effects the beacon can provide.
The fifth iteration would be controlling the GUI texture for the beacon.

foggy crown
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I see

foggy crown