#How do I pack kubejs startup scripts (or any scripts at all) into my player's clients?

8 messages · Page 1 of 1 (latest)

spark yew
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This basically. I managed to find a way to make the textures/resources of kubejs into a resourcepack, but now I'm lost on where to just go from here for the scripts? They're installed server-side but I don't know how I can make it so that my players can use it all

I would normally just give out the kubejs folder and tell them to put it in their instance of minecraft, but moving mods to their mods folder, they're already having so much issues because they're not that tech savvy and adding this extra layer of complexity into installing the additional mods for the modpack that we're using is gonna make them have so much more problems

So I was just wondering on how I can make it on their clients too? Do datapacks work?

languid bridgeBOT
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spark yew
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Up

tidal fjord
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Can't you just make a modpack for them to install?

ivory garden
spark yew
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resource packs/datapacks only load server scripts not startup scripts

spark yew
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and I'm not sure if the original pack creators will be fine with me doing it