#Need help with item NBT data

21 messages · Page 1 of 1 (latest)

reef edge
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So essentially, a mod I installed [Vanity Core and its submods] have items that I wish to make a regular shaped recipe for.

Now the unique issue this mod presents is that it has these items called Designs, and though several designs can exist, due to the way the mod is coded at the moment, all designs (despite them all being separate items) share the exact same NBT "vanity:designs" with no distinction or subtyping.

livid cedarBOT
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timber orbit
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into a?

reef edge
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messed up the message in copy paste

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gimme a sec

reef edge
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my question here is is there a way i can either alter the nbt data of the item or add a subtype to it to allow for it to be distinguished?

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@timber orbit

timber orbit
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to an item before it's given to a player and isn't a recipe? no

reef edge
timber orbit
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items essentially don't have nbt until the player actually has it, or is created/spawned in world

reef edge
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well it's in world at the moment

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all variants are in a chest stored

timber orbit
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yea, but there's no way jei knows anything about nbt of an item beforehand

reef edge
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right, ok

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can this be circumvented if i make an example crafting recipe with the item as a crafting ingredient?

timber orbit
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a recipe showing the ingredient or result of the nbt yes.

reef edge
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also heres a pic for further context

reef edge