#questions about stage system inside kube

7 messages · Page 1 of 1 (latest)

austere moat
#

I have some questions about the PlayerEvents.stageAdded()
firstly, does it get called everytime a stage gets added to the player?
secondly, can i add/remove stages inside it, and
thirdly, can i do

PlayerEvents.stageAdded(e => {
    if (e.player.stages.has("talent_1-unlocked")) {
        e.player.tell("Talent 1 unlocked")
    }
})

in my mind this would detect the addition of the stage "talent_1-unlocked" and then say talent 1 unlocked in chat

fiery flintBOT
#

Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!

austere moat
#

so, the 3rd point proven wrong

#

it doesnt update once a stage is added

#

atleast not with normal minecraft commands

austere moat
#

closoed due to port to 1.20.1