Im kinda new to kubejs and idk why but my sword i made wont get the attack Damage i gave it.
ItemEvents.toolTierRegistry(event => {
event.add('watcher', tier => {
tier.attackDamageBonus = 1123.0
tier.speed = 1.0
tier.uses = 25000
tier.enchantmentValue = 140
tier.repairIngredient = '#forge:ingots/gold'
})
})
// Register the custom sword item
StartupEvents.registry('item', event => {
event.create('watcher_claymore', 'sword') // Internal ID
.tier('watcher')
.fireResistant(true)
.glow(true)
.displayName('Watcher Claymore ©') // In-game display name
.attackDamageBaseline(5.0)
.speedBaseline(1.0) // Attack speed
.texture('kubejs:item/watcher_claymore') // Path to base texture
});