#KubeJS can/can't do

6 messages · Page 1 of 1 (latest)

potent spear
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I just need to know if KubeJS can do these things. If so, what do I use to do them in 1.21.1 (since I don't know what all has changed other than recipe formats)

  1. Can it create new custom commands?
  2. Detect a player entering a specific biome?
  3. Detect a player getting an achievement?
  4. Detect a player finishing a FTB quest?
  5. Use the custom command made in KubeJS to create an operation that can be triggered when a player accomplishes any of the things mentioned in questions 2, 3, or 4?

I'd like to use a custom command to use a modified version of "/title" command when a player does one of those things listed above. It needs to be lower on the screen (closely above the health and hunger bars) and a smaller font.

The custom command would be something like "/prettytoast create (biome/achievement/quest) (biome name / achievement name / ftb quest name)

I know this is a lot to ask, but I asked someone to make a mod for $, and they are saying this can all be done in KubeJS rather than just taking my money and doing what I need. I'm basically asking this to prove that not all ** of this can be done with KubeJS. Only some parts.**

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gaunt acorn
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  1. yes
  2. yes
  3. yes
  4. yes (atleast on older versions, asume that newer can also do this)
  5. yes
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though your specifics for a custom command might not be possible

potent spear