StartupEvents.registry('entity_type', event => {
```js
event.create('moltenball', 'entityjs:projectile')
/**
* One-Off values set at the startup of the game.
*/
.clientTrackingRange(128)
.isAttackable(true)
.mobCategory('misc')
.item(item => {
item.canThrow(true)
})
.sized(1, 1)
.renderOffset(0, 0, 0)
.renderScale(1, 1, 1)
.updateInterval(1)
.move(context => {
const { entity } = context;
// Custom movement logic, for example, applying velocity to the arrow
entity.setDeltaMovement(1.1, 1.2, 0.1);
})
})```
Looks to move the same as if the .move segment was never there at all.
Goal: To have it move differently from how it should.
@granite fiber assuming its alr to ping you for this?


