Not sure if I'm doing this correctly. I want to add a certain item to the fishing loot pool when the player has a specific stage.
Here's my code:
event.addLootTableModifier("minecraft:gameplay/fishing")
.hasAnyStage("fishies")
.randomChance(1.0)
.removeLoot(Ingredient.all)
.addLoot('minecraft:diamond')
``` But even though I have the stage, it's not working.
On that note, can I have it check if the player has any of a list of stages?