#VScode detects error on correct blockbuilder code

25 messages · Page 1 of 1 (latest)

queen kite
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It's supposed to be : after value right? But my VScode is detecting that as an error, and sure enough I can't get inside the game. Even after replacing the , with : it still won't load

tiny wagonBOT
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Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!

marsh seal
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Remove the value, completely

queen kite
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THanks that worked, but what about this now?

marsh seal
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.texture requires the side of where the Texture should be applied. But because you're using a custom model this won't actually make a difference

queen kite
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Yeah i am using a custom model, but the texture didn't load the first time

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um actually it was a purple and black pixel cube

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Not the shape of the model

tribal basinBOT
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Got a missing texture?

They are big, ugly and waaay too pink (like, seriously, who thought pink was a good color choice??).

Minecraft knows this and will report any missing textures and models in the latest.log and debug.log files, including where it's looking!
Always check your logs.
Always.

queen kite
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Nice the model loads perfectly

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Just the texture

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ok nvm wait

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Yeah still missing

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its in my texturs fodler though

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oh i got it to load somehow

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not transparent?

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is the correct blockbuilder
defaultcutout or transparent

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ok transparent not working with this

queen kite
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defaultcutout works but the capsules inside arent rendered properly

fast dagger
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unrelated, that looks great

queen kite
queen kite
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So is it possible to render transparency and translucency at the same time?