#[LootJS 1.19.2] Looking for some help simplifying code
12 messages · Page 1 of 1 (latest)
Ticket closed!
Hmmm
ill check this with lootjs
time check can't take in an object
let seasonSpring = ()=> { return {"period":2304000, "min":0, "max":576000}; }
let todDawn = ()=> { return {"period":24000, "min":5000, "max":11000}; }
event.addLootTypeModifier("fishing").and(and => {
and.weatherCheck({ raining: false, thundering: false }).biome("#minecraft:is_ocean", "#minecraft:is_hot").timeCheck(seasonSpring().period, seasonSpring().min, seasonSpring().max).timeCheck(todDawn().period,todDawn().min, todDawn().max)
})
.addLoot([Item.of("aquaculture:red_grouper").withChance(100)])
It doesnt relaly simplify it heh
but to do what you are trying to do it would have to be something like this (Though it cna certainly be simplified)
just notice dteh ticket is closed
lol
I got help elsewhere btw
Can you post the solution for future people.