ServerEvents.commandRegistry(event => {
const { commands: Commands, arguments: Arguments } = event
event.register(
Commands.literal('respawn')
.executes(ctx => {
const { source } = ctx
const player = source.getPlayer()
const level = player.level
const defaultSpawnX = level.levelData.getXSpawn()
const defaultSpawnY = level.levelData.getYSpawn()
const defaultSpawnZ = level.levelData.getZSpawn()
const spawnDimension = player.getRespawnDimension().location()
const spawn = player.getRespawnPosition()
const spawnCooldown = 5
if (player.getCooldowns().isOnCooldown("respawn")) {
player.tell(`§cYou can only respawn every ${spawnCooldown} minutes.`)
return 0
}
if (!spawn) {
player.teleportTo(spawnDimension,defaultSpawnX,defaultSpawnY,defaultSpawnZ,player.yaw,player.pitch)
player.getCooldowns().addCooldown("respawn", spawnCooldown * 60 * 20)
return 1
}
player.teleportTo(spawnDimension,spawn.x,spawn.y,spawn.z,player.yaw,player.pitch)
player.getCooldowns().addCooldown("respawn", spawnCooldown * 60 * 20)
player.tell("§crespawned")
return 1
})
)
})
#Register respawn commnad.
2 messages · Page 1 of 1 (latest)
What does this do?