#Custom Effect Particle

5 messages · Page 1 of 1 (latest)

potent falconBOT
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dense ingot
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you can add particles in the effect callback like

event.create('fortune')
        .displayName("§3Fortune")
        .effectTick((entity, lvl) => {
          if(!entity.level.clientSide){
            //server stuff
          }else{
            if(entity.level.time % 10)return
            entity.level.spawnParticles('minecraft:totem_of_undying', true, entity.x, entity.y + 1, entity.z, 0, 0, 0, 30, 0.6)
          }
        })
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this will create the totem of undying particles every 10 ticks

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i don't know how to remove the default particles