#How to give an item to player after eating something
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it should look like this:
event
.create("ravioli_can")
.displayName("Ravioli Can")
.food((food) => {
food
.hunger(10)
.saturation(1.2)
.eaten((ctx) => {
ctx.player.give("kubejs:labeled_can");
});
})
.useAnimation("drink");
for my code when you have eaten the Ravioli Can you get a empty can.
It is in the startup_script where you register your Items
naw steve be like