gang!
Had an idea for a modpack that would allow/deny the crafting of specific items based on a player stage (which would be added/removed multiple times during a playthrough)
Doing a bit of research here, it looks like you can do that for Crafting Table recipes only, but that got me thinking...
Can you dynamically add/remove tags from items? Was thinking I could make a recipe that included something like #kubejs:hasplayerstage as the ingredient. And then have script that would add that tag to a specific crafting component once you entered that stage.
Does that seem feasible at all, or am I missing something?