#mcmeta files named correctly, but textures are not showing up

20 messages · Page 1 of 1 (latest)

silver zodiac
#

I have the textures formatted correctly (multiple of 16) and the mcmeta file is named correctly, containing:

{
  "animation": {
    "frametime": 10,
    "interpolate": true,
  }
}

I have many items like this, where they are named correctly but don't have textures. How do I fix this?

slate oracleBOT
#

Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!

glass island
#

you need to provide A LOT more context if you want help

#
  • whats your script?
  • logs?
  • where are your textures?
  • do you get the purple/black texture?
  • are you using a custom model?
silver zodiac
glass island
#

send your latest.log

silver zodiac
tidal nacelleBOT
#

Paste version of latest.log from @silver zodiac

glass island
#

when was the last time you restarted, this thing is ridiculous in size

silver zodiac
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i will restart now

glass island
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Unable to parse metadata from kubejs:item/coated_aquamarine : com.google.gson.JsonParseException: com.google.gson.stream.MalformedJsonException: Expected name at line 5 column 4 path $.animation.interpolate
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you have no animation set up

#

its basically telling the game to not use any textures

silver zodiac
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oh

#

i see the issue noiw

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"frametime" is not inside "interpolation"

#

i reformatted it and it works right now

#

just gotta do that for the rest of them and it should be fine i think

glass island
silver zodiac
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yes this fixed all texturing issues