#Thick Fluid

17 messages · Page 1 of 1 (latest)

naive rivet
#

I am making a tomato sauce with this code

StartupEvents.registry('fluid', e => {
    e.create('thick_fluid')
      .thickTexture(0xB21807)
      .bucketColor(0xB21807)
      .displayName('Tomato Sauce Fluid')
})
console.info('Hello, World! (Loaded startup scripts)')

the fluid on the ground is like a water blue, versus the red that I have coded in, I also want to make it move like lava on the ground. But don't know how to do

ornate sableBOT
#

Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!

naive rivet
#

fluid colour

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on the ground

wise abyssBOT
#

You can write your code in a codeblock by typing it between the codeblock delimiters:
Note that these are backticks, not apostrophes

```js :arrow_left:

ServerEvents.recipes(event => {
event.smelting('minecraft:glass', '#forge:sand').xp(.1)
})

``` :arrow_left:

This example will look like this:

ServerEvents.recipes(event => {
  event.smelting('minecraft:glass', '#forge:sand').xp(.1)
})
naive rivet
#

oke

nimble crystal
#

the original texture must be white if you want to color it with code

#

otherwise youre combining the texture color + the code color

oak gorge
#

It somehow still hasn't been fixed

nimble crystal
#

fabric moment then

#

oh well heh

oak gorge
#

Pretty sure fabric is still getting bug fixes for as long as 1.20.1 isn't dead

naive rivet
#

ah so fabric won't let me :PPP

#

rip