#Adding enchants to a pool
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Also, would it be possible to add enchants via kube js scripts to the enchanting with mob mod ?
or would the infernal mobs mod be as easy as sticking the entity name of the mob i want into the config, as it uses a "entitiespermitted" secion in the .cfg with a true/false .
the config should work
it uses "simpleentitynames"
whats the difference between the one the game spits out and that
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