#How can I add custom nbt into entity?
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Sorry, I should move those list out of image, it make this img a little mess.
list_rank1 and list_rank2 don't do anything in this part.
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let list_entity_boss = [
'minecraft:wither',
'minecraft:ender_dragon',
'cataclysm:netherite_monstrosity',
'cataclysm:ender_golem',
'cataclysm:ender_guardian',
'cataclysm:ignis',
'cataclysm:the_harbinger',
'cataclysm:the_leviathan',
'cataclysm:ancient_remnant'
]
let list_entity_rank1 = [
'thunder',
'overeat',
'vampire',
'bloodstain',
'dominator',
'execute',
'overkill',
'werewolf',
'holylight',
'poison',
'antiarmor',
'butcher',
'exorcism',
'berserker',
'anger'
]
let list_entity_rank2 = [
'explode',
'critical',
'boost',
'aim_weakness',
'drift',
'victim_delusion',
'freeze',
'drain',
'moai'
]
EntityEvents.checkSpawn( event => {
try {
if(list_entity_boss.indexOf(event.entity.type) != -1){
let temp_entity_rank = 2
event.entity.maxHealth = event.entity.maxHealth * temp_entity_rank * 2
event.entity.health = event.entity.maxHealth
event.entity.nbt.getCompound('kjs_Effect_loot_entity').putInt('entity_rank', temp_entity_rank)
event.server.tell('true1')
event.server.tell(event.entity.nbt.getCompound('kjs_Effect_loot_entity').isEmpty())
}
else if(Math.random() <= 0.01){
let temp_entity_rank = 1
event.entity.maxHealth = event.entity.maxHealth * temp_entity_rank * 2
event.entity.health = event.entity.maxHealth
event.entity.nbt.getCompound('kjs_Effect_loot_entity').putInt('entity_rank', temp_entity_rank)
event.server.tell('true2')
}
else{
event.entity.health = event.entity.maxHealth
}
} catch (error) {}
})
EntityEvents.death( event => {
function dropLoot_addon(Rank, Type){
}
if(!event.entity.nbt.getCompound('kjs_Effect_loot_entity').isEmpty()){
}
})
problem solved, we are using persistentData now.
let list_entity_boss = [
'minecraft:wither',
'minecraft:ender_dragon',
'cataclysm:netherite_monstrosity',
'cataclysm:ender_golem',
'cataclysm:ender_guardian',
'cataclysm:ignis',
'cataclysm:the_harbinger',
'cataclysm:the_leviathan',
'cataclysm:ancient_remnant'
]
EntityEvents.checkSpawn( event => {
try {
if(list_entity_boss.indexOf(event.entity.type) != -1){
let temp_entity_multiply = 1
if (event.entity.persistentData == null){
event.entity.persistentData = {}
}
event.entity.persistentData.kjs_Effect_loot_entity = 'entity_rank_boss'
event.entity.maxHealth = event.entity.maxHealth * temp_entity_multiply * 2
event.entity.health = event.entity.maxHealth
}
else if(Math.random() <= 0.01){
let temp_entity_multiply = 1
if (event.entity.persistentData == null){
event.entity.persistentData = {}
}
event.entity.persistentData.kjs_Effect_loot_entity = 'entity_rank_rare'
event.entity.maxHealth = event.entity.maxHealth * temp_entity_multiply * 2
event.entity.health = event.entity.maxHealth
event.entity.potionEffects.add("minecraft:glowing", 72000, 0, true, true)
event.entity.potionEffects.add("minecraft:fire_resistance", 72000, 0, true, true)
let tmp_entity = event.entity.block.createEntity("minecraft:lightning_bolt")
tmp_entity.teleportTo(event.entity.x, event.entity.y, event.entity.z)
tmp_entity.spawn()
}
else{
event.entity.health = event.entity.maxHealth
}
} catch (error) {}
})