#convert liquid to certain block when placed in nether
14 messages · Page 1 of 1 (latest)
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BlockEvents.placed("block",event =>
{
let block_id = event.block.getId()
if (block_id=="light_liquid:lightliquid")
{
if (event.block.getDimension() == "minecraft:the_nether")
{
event.player.tell("lightliquid evaporated ");
event.block.popItem("minecraft:glowstone");
event.block.set("minecraft:air");
}
}
else if(block_id=="funkyfluids:redstone_suspension_block")
{
if (event.block.getDimension() == "minecraft:the_nether")
{
event.player.tell("redstone_suspensionevaporated ");
event.block.popItem("minecraft:redstone");
event.block.set("minecraft:air");
}
}
})
I think this do not work
I want to make placed fluid (light_liquid:lightliquid or funkyfluids:redstone_suspension_block) in nether turned into minecraft:air, and make glowstone / restone pop out.
At first, I used datapack and modified minecraft/tag/fluids/water.json by putting all fluids that I do not wanted to allow in nether. It worked, however, resulted in some unwanted consequences (like putting sugar cane next to acid, poision, liquid slime is allowed/riding boat on dimensional tear is totally fun and safe), so I want to make fluid convert to something weird block in nether / or pop out some related items.
yeah, you actually can't detect the water being placed using block events but i did this js //Startup Scripts ForgeEvents.onEvent('net.minecraftforge.event.entity.player.FillBucketEvent', e => { if(e.entity.mainHandItem.id == 'minecraft:water_bucket' && e.level.dimension == 'minecraft:the_end'){ let blockHit = e.entity.rayTrace(6, false) if(!e.level.isClientSide()){ e.level.server.scheduleInTicks(2, () => { blockHit.block.offset(blockHit.facing).popItem('glowstone') e.level.setBlockAndUpdate(blockHit.block.offset(blockHit.facing).pos, Block.id('air').blockState) }) }else{ Client.player.playNotifySound("minecraft:entity.generic.extinguish_fire","blocks",1,1) } } })
just change the dimension, and it should be good to go. i didn't have any modded fluid so i tested with water in the end
i guess only works with your fluid has a bucket item and is the player trying to use it
Thank you, can I use same scheme for Dispenser bucket event? I think there is no other ways to change device...
i imagine you can.
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