#cancellable damage event?
9 messages · Page 1 of 1 (latest)
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/team modify YOURTEAM friendlyFire false
EntityEvents.hurt(e => {
//no chat spam
if(!e.source.actual) return;
if(!e.source.actual.isPlayer()) return;
//no friendly fire
if(e.source.actual.team == e.entity.team) e.cancel()
//attacker
e.server.runCommand(`say ${e.source.actual}`)
//attacker's team
e.server.runCommand(`say ${e.source.actual.team}`)
});
this is a vanilla feature?
huge oversight on my part lmao
Ticket closed!
yeah, it's vanilla command
Ticket closed!