#Command like replaceInput that doesn't remove the old recipe?
13 messages · Page 1 of 1 (latest)
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Would that be manually readding the old recipes? Or is there a function I can do for that?
If I'd have to manually readd, I might as well manually add the recipes rather than doing a replaceInput
could you make a new forge tag and just replace recipes with that as the input, so it includes wheat too? i.e. tag: gluten [#wheat,#dough]
on phone so obviously that's not the tag event lmao
that's actually pretty smart, ill try that when i get home, i might call it #(modpack name):batter or #kubejs:batter
i'll get back to you on whether it works as expected and close the thread because it does sound like it'll work
ive thought about making cookie recipes require 1 dough instead of 2 wheat in a shapeless recipe, but that'd almost definitely be manual recipes, though its all copy paste basically
and that's a separate thread anyway
i did a similar thing with bricks before so im pretty sure it'd work, and it'll allow me to add more alternatives later if i want which is nice
actually ill close the thread now