#Reloading worldgen in kubejs
44 messages · Page 1 of 1 (latest)
Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!
I think datapacks are reloaded when you rejoin the world
Some datapack things do work on reload
So to add to this - /reload doesnt seem to pull from kubejs, but when I use it as an actual datapack it does work
unsure whats the difference
This is the Java code we're using to reload worldgen
Paste version of message.txt from @wooden dove
Oh
My
God
This is called KubeJS for a reason. This is not KubeJava
Unless I’m misreading, but I don’t know. I don’t think well when using my phone
yes i know lol this is our mod to reload worldgen config
cause its currently bugged in MC
But why kubejs support when this isn't kubejs related. It's java.
Kubejs mod is built in java
Is this something that can be done?
@wind mountain is the only person that can answer this truthfully I believe
@rare geyser May be able too. Afaik.
Up
@wind mountain @rare geyser
You able to shed some insight if this is possible in a future version?
How long does it take for them to answer? Do I ping again?
No clue bud. Who knows.
sometimes forever
who told you that we like to be pinged in support 
ill check it out in a bit but it seems like a pretty complicated question 
Haha
The java code I sent above works for our implementation so you're welcome to use that
this
do I need to reload kubejs first for it to be registered in the datapack?
well, does it work?
because if everything works, then I guess it just works 
Nope
Doesnt work through kubejs only through vanilla datapack
.
Do you want me to open this as a feature request? @wind mountain