// Example Script
// Locks stone to stage one
mods.ItemStages.addItemStage("one", <minecraft:stone>);
// Locks all registered records to stage two
mods.ItemStages.addItemStage("two", <ore:record>);
// Locks all items from a mod to a stage
mods.ItemStages.stageModItems("one", "minecraft");
// Locks a liquid to a stage. This only affects JEI
mods.ItemStages.stageLiquid("nine", <liquid:water>);
some way of integrating that into kubejs. I did check out techopolis 2 kubejs code and seen that you could create gamestages with it.
Will I just have to download craftweaker?
