#Yo, any way to use the item stages scrips from crafttweaker into kubejs

15 messages · Page 1 of 1 (latest)

novel pine
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// Example Script
// Locks stone to stage one
mods.ItemStages.addItemStage("one", <minecraft:stone>);


// Locks all registered records to stage two
mods.ItemStages.addItemStage("two", <ore:record>);

// Locks all items from a mod to a stage
mods.ItemStages.stageModItems("one", "minecraft");

// Locks a liquid to a stage. This only affects JEI
mods.ItemStages.stageLiquid("nine", <liquid:water>);

some way of integrating that into kubejs. I did check out techopolis 2 kubejs code and seen that you could create gamestages with it.
Will I just have to download craftweaker?

hybrid martenBOT
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Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!

naive olive
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kubejs natively supports gamestages iirc

novel pine
naive olive
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uhhh one second

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that's an old example but if you search in this discord you will for sure find something

nova gyro
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it has its own system for it

naive olive
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that's what i said

nova gyro
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how you said it made it seem like it supports the mod

naive olive
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oh

novel pine
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I resolved it thanks!

hybrid martenBOT
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Ticket closed!