I installed "allthemodium" and the requirement was "alltheores", which ruins the game for me causing a bunch of clutter. My goal is to keep allthemodium while clensing my world of alltheores. I already used block swap to prevent the ores from naturally spawning, now I have to remove the recipes and the items in general from the game so they are unobtainable and (possibly) hidden from the creative menu and jei.
#Completely remove items and recipes from the game? (Creative Menu, JEI Menu, Recipes)
19 messages · Page 1 of 1 (latest)
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You sure you tried everything you possibly could to fix your issue? Perhaps not.
Make sure you have searched for issues similar to yours in #1047320998199955458 before posting. They might have the answer to your problem!
I didn't see any, I scrolled for a while
you just need to remove recipes and hide items in jei, correct?
Yes
I looked again and didn't see any
Use this
It’ll save you a lot of time
If you disable an item with this mod it’ll go so far as to remove it from it’s creative tab
thanks ill try it out
..... Comes to kubejs for script help,,,,, people send them to a mod that does it instead. After already having a mod that can do it. Kubejs. Lol sad
Uhh yeah kubejs does all that with a simple script
It’s an open issue and that’s a suggestion not a solution unless the OP deems it to be. If you want to be productive, post the kjs solution and remove your opinion haha
A better alternative for blockswap would be using kubejs to delete the ore features which looks like this in 1.18 but they've changed how it's done in 1.20.1
onEvent('worldgen.remove', event => {
event.removeFeatureById('underground_ores', ['minecraft:ore_redstone', 'minecraft:ore_redstone_lower'])
})
``
As for hiding the items, the best you can do is removing all recipes it's used in and hiding it from jei
Here's how removing oregen should look in 1.20.1 from https://wiki.latvian.dev/books/kubejs/page/worldgen
WorldgenEvents.remove(event => {
// remove features by their id (first argument is a generation step)
event.removeFeatureById('underground_ores', ['minecraft:ore_coal_upper', 'minecraft:ore_coal_lower'])
})
General Notes
Biome Filters:
Biome filters work similarly to recipe filters and can be used to cre...
Thank you ill try it out