#Is there a way to check a player for an advancement predicate?
28 messages · Page 1 of 1 (latest)
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That sounds more like a bug. They should be persistent through dead
Tested on 1.20 and stages are persistent when given by command
I don't know why mine wouldn't be persistent. I'm also 1.20 on the latest version and they don't persist through death.
Ineterestingly enough, each death only removes 1 stage per death.
In random order
Just kjs
I know I have a few that do
So it's most likely one of those erasing the stages tag from being saved?
I also have a single script that adds persistent gamerules but I don't think that would affect antity tags
I would assume yes
but can't tell 100%
Because iirc minecraft moves the tags to the new player entity on respawn
thats nothing kubejs has to do
for(String s : arg.getTags()) {
serverplayer.addTag(s);
}
yeah thats minecraft vanilla code