#Registered blocks don't seem like respecting material() Method

23 messages · Page 1 of 1 (latest)

steady forge
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Hello, i'm tweaking my old multi block registering script. Everything seems to working fine, except for a minor detail: breaking any of these blocks sounds like breaking planks (they aren't). I'd like to know if this has to do with the (somewhat wonky) way i'm doing it, if it has to do with the soundType() function in newer versions

I'll follow up with the code and an example of the input, cause character limit

ionic bluffBOT
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Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!

steady forge
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Ok for some reason Discord doesn't like this

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So it'll have to be a text file

digital craterBOT
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Paste version of function.txt from @steady forge

steady forge
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Here's the input

digital craterBOT
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Paste version of custom_blocks.js from @steady forge

steady forge
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Everything is working fine except all blocks make the planks sound when broken

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Kube.js isn't launching any log either

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Damn seems like there was some unused code snipped i posted on the script by accident, i hope it doesn't matter

neat plinth
steady forge
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Now, to not make this thread useless what exactly the map Color settings does?

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Does it matter if i just leave it unused?

neat plinth
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yeah

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you can leave either unused if you want

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wiki is being moved to new wiki when its done

steady forge
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Ok, thank you, it should be very easy fix then 👍

ionic bluffBOT
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Ticket closed!

neat plinth
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??closeticket