#Askii code for mousewheel
33 messages · Page 1 of 1 (latest)
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Uhm, I just tried, Is this event not on 1.19.2? Because Client.getScrollDelta() does nothing and I tried this, also doesn't work
const $ClientMouseWheel = Java.loadClass('net.minecraftforge.client.event.InputEvent.MouseScrollingEvent')
ClientEvents.tick(e => {
console.log($ClientMouseWheel.getScrollDelta())
})```
what on earth did you just try wtf
Importing that class?
Idk I never worked with that stuff and never understood how it works
Like this?
ForgeEvents.onEvent('net.minecraftforge.client.event.InputEvent.MouseScrollingEvent', e => {
})```
ForgeEvents.onEvent("net.minecraftforge.client.event.InputEvent.MouseScrollingEvent", event => {
// for when no screen
})
ForgeEvents.onEvent("net.minecraftforge.client.event.ScreenEvent.MouseScrolled$Pre", event => {
// inside a screen before the screen handles scroll
})
ForgeEvents.onEvent("net.minecraftforge.client.event.ScreenEvent.MouseScrolled$Post", event => {
// inside a screen after the screen handles scroll, if none took action about it
})
you have those options, you will need to see what you need
Ok, thanks
Is this reloadable with /kubejs reload startup_scripts?
For easy testing
if you do the global trick, yes
sec
Also, from startup scripts, can I send a package to the server? Or how would I execute stuff on the server from a startup script?
ForgeEvents.onEvent("net.minecraftforge.client.event.InputEvent.MouseScrollingEvent", event => {
global.scrollWhenNoScreen(event)
})
ForgeEvents.onEvent("net.minecraftforge.client.event.ScreenEvent.MouseScrolled$Pre", event => {
global.scrollBeforeScreen(event)
})
ForgeEvents.onEvent("net.minecraftforge.client.event.ScreenEvent.MouseScrolled$Post", event => {
global.scrollAfterScreen(event)
})
global.scrollWhenNoScreen = (event) => {
// for when no screen
}
global.scrollBeforeScreen = (event) => {
// inside a screen before the screen handles scroll
}
global.scrollAfterScreen = (event) => {
// inside a screen after the screen handles scroll, if none took action about it
}
add your code inside global function
what exactly you want to do?
Stuff with painter as always
painter requires server?
I want to test if the player has a specific item, then interact with server persistant data, then paint stuff and then run a command
and what scroll has to do with all this?
Basicly I want to make a debug menu, where you click and hold your mouse, then a menu pops up and you can quick run a command
Like /kube reload server_scripts and other commands I use all the time
And with scrolling you change the command that will be run when you release the mouse
I just wanted to test it, but this happened
Paste version of startup.log from @languid sinew
StartupEvents.registry('item', event => {
event.create("debug_menu").texture('kubejs:item/debug').displayName('Degub menu').maxStackSize(1).tooltip("Used for debugging (Dev only)")
})
ForgeEvents.onEvent('net.minecraftforge.client.event.InputEvent.MouseScrollingEvent', e => {
global.MouseScrollingEvent(e)
})
ForgeEvents.onEvent('net.minecraftforge.client.event.ScreenEvent.MouseButtonPressed.Pre', e => {
global.MousePressedEvent(e)
})
ForgeEvents.onEvent('net.minecraftforge.client.event.ScreenEvent.MouseButtonReleased.Pre', e => {
global.MouseReleasedEvent(e)
})
global.MouseScrollingEvent = (e) => {
let delta = e.getScrollDelta()
console.log(delta)
Client.player.sendData('DebugKey', { name: e.player.username,key:'scroll' })
}
global.MousePressedEvent = (e) => {
let button = e.getButton()
let screen = e.getScreen()
console.log('pressed',button,screen)
}
global.MouseReleasedEvent = (e) => {
let button = e.getButton()
let screen = e.getScreen()
console.log('released',button,screen)
}```