#How to properly create a particle without using `runCommandSilent`?
20 messages · Page 1 of 1 (latest)
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Do you use ProbeJS? on top of my head i remember seeing something like player.sendParticle or something
checked kubejs source code and there is level.spawnParticles()
Thanks I'll check it out!
Requires an internal.ParticleOptions is there a provider?
let me see what is that, maybe there is a typewrapper for that
yes there is, just use the id of the particle
Ah cool, let me try it one sec.
ProbeJS hates me I guess as it doesn't bring up the ID's I guess it can be any name from the /particle command?
(be me, being too lazy to compile over and over again so writing stuff in KubeJS lol.)
Gonna leave this open as I figure out another issue (applying nbt)... I thought it was working but nope it stays 0 lol.
riperino
