#How to create a new Create casing
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You can make custom blocks with KubeJS, and the wiki has a page on them!
A casing is basically just a normal block
Oh that's lagacy wiki
This is a startup script, meaning that you will need to restart your game each time you want to make...
I tried, but the textures wouldn't connect.
Oh yeah correct
You First need to make the modified Texture that is used for the create casing and edited it
To fit your new one
And then you can either use reflection or there's another way to do connected textures. Though idk about any If those two so you will need to wait for Somebody else to respond
Hmm…
public static final BlockEntry<CasingBlock> ANDESITE_CASING = REGISTRATE.block("andesite_casing", CasingBlock::new)
.properties(p -> p.color(MaterialColor.PODZOL))
.transform(BuilderTransformers.casing(() -> AllSpriteShifts.ANDESITE_CASING))
.register();